Currently we are working on the development of Train Fever with full commitment. We are making big steps forward. Our plan is to release the game in Q2 2014.
In the last months, major game design decisions have been made. We are pleased to officially announce three of them here.
First and most important, due to many requests of the community, we have definitely decided to include freight transport in the game. Second, there is now clearness regarding the terrain: There will be a 256 square kilometer terrain with a one meter resolution. Third, we decided to include more than 50 vehicles in the initial release.
Our freight model is motivated by the games Transport Tycoon and Simutrans, but many improvements make it more interesting and realistic. Our current design includes coal, iron ore, steel, wood, stock, grain, oil and goods freight.
Raw materials like coal or iron ore are mined at several locations in the game world. These raw materials can then be transported to factories and industrial buildings, which usually process them to goods. Goods are finally needed in commercial buildings in towns. Residents then buy these goods in commercial buildings.
Basically, each building, factory or mine requires some items (freight and people) and produces items if requirements are met. Supply and demand is realistically simulated. Items can be transported by the player, but are also transported by agents (i.e. people walk and workers transport freight themselves, though with low speed, range and capacity).
Due to many requests for huge dimensions, we are currently finalizing the implementation of a 256 square kilometer terrain with a one meter resolution. This is way larger than what other simulation games (e.g. SimCity or Cities in Motion 2) can offer. We believe that such dimensions are important to make constructing railway lines fun and realistic.
The implementation of such a huge terrain is a challenge (e.g. think about the huge number of trees!), but we are confident to meet the goal, without increasing minimal system requirements.
Also, it’s still our plan to allow loading user-created terrains through modding. This way, it will be possible to e.g. play the game on well-known local maps!
The game includes trains, buses, trucks and trams/streetcars between 1850 and today. The current design specifies more than 30 trains, and more than 10 buses, trucks and streetcars each.
We believe that a high number of vehicles is important for game-play, because the player should have a choice between several competing vehicles at every point in time. As a consequence, Train Fever is telling an almost complete history of railway and road transport!
Due to the fact that the game starts in 1850, there will also be some special vehicles like carriages or horse streetcars.
Finally a notice on the update frequency of our website: Unfortunately, due to the huge amount of work and a tight budget and time schedule, we are only able to update this website from time to time. Also, please excuse us if your forum questions stay unanswered longer than expected. We simply need to fully concentrate on development at the moment in order to not run out of schedule.