Comments on: Game world and track construction /2014/05/game-world-and-track-construction/ Official Website (archived) Wed, 30 Dec 2020 10:17:16 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Serpentbane /2014/05/game-world-and-track-construction/#comment-154666 Tue, 05 Aug 2014 10:54:16 +0000 /?p=2408#comment-154666 In reply to Robbedem.

Actually, yes I do want that. I want large scale maps, with long tracks, and a challenging environment where the straight line is not the best route.

When you have 15 trains, you really dont have to wait much.

Also, in Transport Tycoon, time want too fast. I loved the unofficial time patch of open ttd, slowing the time down, but it messed a little with the earnings.

I first played TT on a wery old computer, and the game actually ran a little slower there. I used to have the computer running trough the night to earn money.

Funny thing, the original game does not handle more than about 4 000 000 000, not sure of the zeros here, cash in the bank, and will at that point change the amount to negative numbers, making your company bankrupt.

Dont do the same misstake as CimCity. Maps are way to small to really invest time in a single playtrough. I see no points in starting new games because I win or outbuild the map all the time.

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By: CrypterEmerald /2014/05/game-world-and-track-construction/#comment-119777 Fri, 27 Jun 2014 13:54:11 +0000 /?p=2408#comment-119777 In reply to Mattimo.

According to the informations released, the game is currently in beta and there will be a closed beta soon. By the looks of it there will only be a “full” release sometime later this year and future development. I don’t know about price tags.

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By: Mattimo /2014/05/game-world-and-track-construction/#comment-116970 Tue, 24 Jun 2014 15:52:56 +0000 /?p=2408#comment-116970 Will you have 2 or 3 different price tags dependant on what stage of testing your on? …. eg Alpha £5.99, Beta £9.99 and full release £14.99.

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By: jm764 /2014/05/game-world-and-track-construction/#comment-114760 Sun, 22 Jun 2014 02:03:31 +0000 /?p=2408#comment-114760 In reply to Chris Williams.

Well in that case I doubt it.

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By: Júlio Luta /2014/05/game-world-and-track-construction/#comment-113759 Fri, 20 Jun 2014 20:40:56 +0000 /?p=2408#comment-113759 I’m looking forward to see the final product.

Some questions:
– Do you plan to add more information to the structures we are building or to allow the use of “construction filters”? Examples: It would be really great if we could see the possible maximum speed in a curve we are building. When starting to build something we could limited the minimum speed (so it doesn’t allow curves/slopes that would make it slower – on slopes we would need to set the combined weight/power of what we want to use said tracks)
– Do you plan to add a big “draft” method for building? It would be great if we could plan big projects instead of small parts (like in the video). Before completing we would have some data about the project (total cost, speed, noise?).

Cheers

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By: Alex /2014/05/game-world-and-track-construction/#comment-106753 Fri, 13 Jun 2014 07:44:38 +0000 /?p=2408#comment-106753 In reply to Ron.

Yes, it’s game for Windows, MAC OS and Linux.

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By: pschlik /2014/05/game-world-and-track-construction/#comment-106550 Fri, 13 Jun 2014 00:56:45 +0000 /?p=2408#comment-106550 In reply to Dan.

“Now, to make the prohibitive-cost thing work, it’s going to need a tight, aggressive economy so that you never end up in the Transport Tycoon position of having a few billion sitting idle in the bank.”

I agree, I would also like a “hardmode” of sorts that would balance the game in a way that allows you to earn enough money to build a transport comany, but does something to take care of the massive amounts of extra money that could potentially be earned.

There are plenty of ways this could be achieved, specifically, it would probably be best if the player could choose cost multipliers on anything before starting the game, similar to what the Base Costs mod in OpenTTD does. And, of course, if the devs are not willing to do this right away, it would probably be an easy mod to create, anyway.

Just another bit of my 2 cents worth. 😉

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By: Sotrax /2014/05/game-world-and-track-construction/#comment-106397 Thu, 12 Jun 2014 21:18:20 +0000 /?p=2408#comment-106397 Am I able to support you, ’til the release?

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By: Ron /2014/05/game-world-and-track-construction/#comment-106126 Thu, 12 Jun 2014 14:32:12 +0000 /?p=2408#comment-106126 Will this game be multi-platform (no pun intended) and run on different operating systems (SteamOS/Linux for example)?

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By: Dan /2014/05/game-world-and-track-construction/#comment-106051 Thu, 12 Jun 2014 12:04:53 +0000 /?p=2408#comment-106051 In reply to admin.

“…
That’s how it works. Radius and slope limit the maximal speed. Also, train speed dependent on power and weight etc. is realistically simulated.

As you suggest, tunnels and bridges are really expensive. Also, terrain modifications are very expensive.”

– Fantastic, thanks for your responses. It really sounds like your focus is in exactly the right place for my personal tastes!
Now, to make the prohibitive-cost thing work, it’s going to need a tight, aggressive economy so that you never end up in the Transport Tycoon position of having a few billion sitting idle in the bank. It has to be entirely possible to run at a loss if a line isn’t carefully planned for optimal speed and cost.
I have no idea how best to go about that… economy models seem horrendously difficult to balance, if not just to conceive in the first place. Best of luck to you guys, I can’t wait to play the end result. This has become my #1 most eagerly awaited release 🙂

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