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The idea behind mirroring either the transformation or projection is that all geometry in the 3D world will be mirrored. This includes track, vehicles and their doors, and unfortunately also textures (this is only a problem if the textures have writing on them).
IMaybe it could be possible to add plug-in camera functionality. As well as making a mirroring-camera, you’d be able to do some funky effects like fish-eye lenses as well.