Reply To: Basic Objective(s)

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Axel Springer

Hi,what i understand:

buses, trains, ships and aircrafts (maybe not all at release)

Here some Features:

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid – that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Four distinct characters
  • Comprehensive skill system
  • Detailed 3D graphics
  • Freely adjustable zoom factor

I hope they will not only earn the most money 🙂 They have played the same games as we (Transport Tycoon, etc.) and knows what´s important. I am very confident that they make a good game and listen to the community. If you have a good game, success and earn money comes automatically for the developer.