Reply To: Coal instead of Iron-Ore ?..

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#20021
Javis
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>Lol Cornwall LOOKs nice, but is by no means a nice place to live, hence why I left. Lol nice to visit, but if you wanna live there, you need to be loaded! And live with the fact, that all summer, you can’t enjoy any of the things you moved there for, cos its too damn busy! Lol all the beach car parks are full, beaches are packed. Heck, I couldn’t even take the dogs to the woods cos that carpark was full too. Lol Cornwall actually NEEDS its railways back, because the towns and roads just can’t cope with the traffic. In the winter, my drive to work would take 7 minutes. In the summer, it could take up to 30!…. I lived 2 miles away. Lol <

Sounds pretty much like TF…. ;- ) A few branches have actually been reinstated, isn’t it ? F.i. like Falmouth ? Very nice route in TS, btw. Hopefully more of that will happen sooner or later. Where exactly did you live ?

>Anyhoo, back to TF. Your start looks pretty good so far. Though I did see a train with no cartridges on your tempe-anheim line. Lol<

Correct. Didn’t sink in yet that i need to select wagons and coaches as well during setup of the replacement system. That’s Ok now.

>Also, you should keep auto replace for horses off until you get trucks. Because your horses will get old just before new trucks come out, then be replaced, only to really need replacing again, because they’re too slow.<

Thanks, yes, i changed the replacement percentage to 25% for all cargo horses. They all got replaced by the first truck almost immidiately. Same for the stagecoaches and first bus. (hoped they’d have pax showing and a driver after the upgrade…alas peanutbutter (that sounds better in dutch : helaas pindakaas… ;- )

>I’ve still not got past 1956… Not for going bankrupt, but out of bordem. Usually by then I have every city connected by rail. And a few select industries at near Max output.<

I’m taking it easy with railway. Only 4 lines sofar, 2 cargo and 2 pax. Rest by road. All cities connected. Going surprisingly very well, i must’ve learned something ( or it is the upgrade… ;- ) Almost 100mln profit and counting. First personal cars have appeared though…. trouble ahead..

Say, did i read correctly here that it is best to deliver only ONE kind of goods to a city ??…. That f.i. delivering goods from the Steel Mill PLUS goods from the Oil Refinery to the same city actually works counterproductive ?….

>That no main connection mod allows you to delete all roads… It’s what I use cos the main connection detection is still buggy. You can build 10 bypasses, but still not be aloud to delete the 200 year old dirt track.Lol and in some cases, not be able to upgrade a raod cos of a ‘not enough space’ error, when there is in fact, loads of space. Lol <

I used to demolish intercity roads as well to counter traffic jams but since you still need roads for cargo and busses it didn’t work in the end. Curious to see what’ll happen now when the car lobby enters the scene. Atleast i suppose Volkswagen is out… ;- )