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#5329
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stdout.txt:

PreventSetUnhandledExceptionFilter: 1

locale name: * (en_US.utf8)

 

 

 

========================================

Startup at Sat Sep 06 22:24:02 2014

========================================

 

 

 

seed: 1410035042

alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 4, swap interval: 1

samples: 4

============================================================

 

OpenGL version: 3.2.0

Renderer (vendor): GeForce GT 630M/PCIe/SSE2 (NVIDIA Corporation)

Shading language version: 1.50 NVIDIA via Cg compiler

 

============================================================

 

opened device OpenAL Soft

 

alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 0, samples: 0, swap interval: 1

opened device OpenAL Soft

 

 

new game: seed=2142958959, startYear=1850, numTiles=8

 

begin adding 27 locations..

added 24 locations. took 0.560405 s.

begin adding 135 locations..

added 131 locations. took 14.2285 s.

CreateTown: 4354.02 ms

CreateTown: 660.298 ms

CreateTown: 789.455 ms

CreateTown: 848.555 ms

CreateTown: 714.841 ms

CreateTown: 633.533 ms

CreateTown: 882.953 ms

CreateTown: 813.193 ms

CreateTown: 773.911 ms

CreateTown: 680.256 ms

CreateTown: 668.35 ms

CreateTown: 825.231 ms

CreateTown: 807.024 ms

CreateTown: 660.751 ms

CreateTown: 881.791 ms

CreateTown: 764.61 ms

CreateTown: 832.192 ms

CreateTown: 641.688 ms

CreateTown: 1066.71 ms

CreateTown: 975.156 ms

CreateTown: 1183.14 ms

CreateTown: 1029.36 ms

CreateTown: 1139.61 ms

CreateTown: 1166.26 ms

c:\urban\dev_steam_x64\trunk\src\game\urbansim\buildingsimulation.cpp:36: `anonymous-namespace’::CalcSimBuildingSrcCapacity: Assertion `(int)info->typeCountsAssigned.size() == to’ failed.

MinidumpCallback: dumpPath “C:/Program Files (x86)/Steam/userdata/64051562/304730/local/crash_dump/”, minidumpId “e13aab75-5842-4f96-a863-c8e0a612a8b2”, succeeded 1

stderr.txt

c:\urban\dev_steam_x64\trunk\src\game\urbansim\initstreets.cpp:134: Verification of `checkTerrain’ failed.