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stdout.txt:
PreventSetUnhandledExceptionFilter: 1
locale name: * (en_US.utf8)
========================================
Startup at Sat Sep 06 22:24:02 2014
========================================
seed: 1410035042
alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 4, swap interval: 1
samples: 4
============================================================
OpenGL version: 3.2.0
Renderer (vendor): GeForce GT 630M/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
============================================================
opened device OpenAL Soft
alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 0, samples: 0, swap interval: 1
opened device OpenAL Soft
new game: seed=2142958959, startYear=1850, numTiles=8
begin adding 27 locations..
added 24 locations. took 0.560405 s.
begin adding 135 locations..
added 131 locations. took 14.2285 s.
CreateTown: 4354.02 ms
CreateTown: 660.298 ms
CreateTown: 789.455 ms
CreateTown: 848.555 ms
CreateTown: 714.841 ms
CreateTown: 633.533 ms
CreateTown: 882.953 ms
CreateTown: 813.193 ms
CreateTown: 773.911 ms
CreateTown: 680.256 ms
CreateTown: 668.35 ms
CreateTown: 825.231 ms
CreateTown: 807.024 ms
CreateTown: 660.751 ms
CreateTown: 881.791 ms
CreateTown: 764.61 ms
CreateTown: 832.192 ms
CreateTown: 641.688 ms
CreateTown: 1066.71 ms
CreateTown: 975.156 ms
CreateTown: 1183.14 ms
CreateTown: 1029.36 ms
CreateTown: 1139.61 ms
CreateTown: 1166.26 ms
c:\urban\dev_steam_x64\trunk\src\game\urbansim\buildingsimulation.cpp:36: `anonymous-namespace’::CalcSimBuildingSrcCapacity: Assertion `(int)info->typeCountsAssigned.size() == to’ failed.
MinidumpCallback: dumpPath “C:/Program Files (x86)/Steam/userdata/64051562/304730/local/crash_dump/”, minidumpId “e13aab75-5842-4f96-a863-c8e0a612a8b2”, succeeded 1
stderr.txt
c:\urban\dev_steam_x64\trunk\src\game\urbansim\initstreets.cpp:134: Verification of `checkTerrain’ failed.