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I play Paradox Games, which are just a little bit more complex than TF, which is quite primitive compared to them. But please tell me how it is intuitive to realize for example that there are signals at the begininng and the end of the platforms? If you can’t make a game that is intuitive to learn or hide little surprises like that, write a manual. Simple as this. I understood that you enjoy exploring bugs and features, but when I started playing Transport Tycoon Deluxe in 1995 when I was a kid with zero to none English knowledge, I had plenty of free time, now I do not really. But the manual thing is just the tip of the iceberg, it’s one the lesser problems.
Accusation is a bit strong word for my list, sorry if I repeated myself about the content, but I guess you might understood my point.
Yeah, it’s hard to see a lot of criticism in my list, because there isn’t many. Maybe I just expected too much, a game that incorporates features of OpenTTD with some modern stuffs and hence the disappointment. Still, I enjoy watching the steamers in the train cam for minutes or lurking in the towns in close view watching my trains from afar.
Sure, I have pretty ambivalent feelings about this game. It’s such a huge missed opportunity that it makes me feel pain.