Reply To: I need help with a simple station and its signals –

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#8453
Roanoss
Participant

Emeg, the reason why people placing exit signals at platform ends is that nothing tells them that the platform itself has a built in signal. Second reason is that it looks like realistic, as we know in the real world there is a signal in front of the platform to let the train know when it can move along.

I would have a question though about this topic but a little different way.

I have a train station with 4 tracks. I have 4 train lines. We all know that you cannot assign a line to a specific platform, so you cannot say in advance that for example line#1 should arrive and leave all the time from platform #1. However, with planning, you can reach out the following situation:
1)  with line and track planning, only direct routes available for the lines to arrive/leave one specific track only. Trains are phisically unable to select other tracks at the station apart from their ‘assigned’ ones.
2) you slightly ‘weaken’ the above situation by allowing a train to arrive to two tracks and leave the possibility for the train to select the track it wants.

I know that in situation 2), the train will still use only one track, even that one occupied and other one, which should be also reachable, is free.

BUT

The game, from a moment to another, when I touch the train lines/signals etc, then it changes the track assignments by its own, for example if I upgrade a train line 300 metres away from the station, or very close to the station (does not matter), the game grabs the lines and randomly reassigns them. This sometimes causes 2 or more lines using the same track!
Is this ‘normal’ in this game? If yes, is there anything to avoid it? Yes I know the only possible solution is the above mentioned situation 1), because in that case nothing can alter the station track usage. But that is not realistic, I would like to keep situation 2), even if the same line will not use 2 tracks.

In life, at a station, a train can go either to track #1, or #2, or #3 or even #4, dependent from the controllers or various situations.