Reply To: I really hope dev focus shifts to map generation options…

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#18456
grimdanfango
Participant

…another monthly-ish bump for suggesting that what Train Fever really needs above all else is some map variety.

I’m thoroughly enjoying Cities Skylines, but I would much sooner be playing Train Fever… I’m more interested in engineering train lines than I am planning out cities… but well, having built a few train networks over generic rolling hills, I feel like I’ve essentially built them all.  Skylines is proving to have rather more replayability at this point tinkering with traffic networks over endlessly customisable and varied maps.  But I still find myself checking back here every couple of days for news of any big new features.

What we need are coastlines, options for long, thin maps, variable topology, variable number of towns/industries, etc, etc… basically, what OpenTTD has had for years.

Any word at all on this sort of thing?  It feels a little like things are stalling since the release of the USA DLC, and even the DLC pack didn’t really give me any incentive to get back into the game, as the one and only thing that wasn’t touched upon was the map generation.

Ever increasing volumes of trains, cars, buildings, etc, all played out over the same generic maps really isn’t going to do anything to make the game more interesting.

It’s really frustrating me at this point, as at least some of these suggestions seem like almost absurdly simple things to implement.  64 x 4 km wouldn’t require any more memory than a 16 x 16… lower numbers of towns would come down to exposing a single number in the map generation options.

Come on… let’s at least have those two things.