Reply To: Losing interest in this game

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#12653
crossmr
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@crossmr There are path signals. Block signals are essentially useless when you have path signals.

I’d rather see pre-signals than block signals.

If you look at openTTD early in it’s lifetime, it was just a recreation of TTD that would run properly on modern OS. It’s still adding features, and has done so for 10 years now.

People are just too impatient. All they want is instant gratification. “Anything I want and can afford, I can have in a week, at most two weeks, time.” might work for anything mass produced, it doesn’t work for anything that takes a longer time to complete. For example, fixing the performance issues inherent to late (highly developed) games. And adding the new features everyone’s complaining about because “openTTD has it”, is probably going to be improbable whilst these issues are not fixed.

Because from an engineer’s point of view “Making it work” is more important than “Making it do more”.

They’re not essentially the same. You asked for something that was talked about, but not in the game. You got it, now you want to move the goal posts. You’re also missing the bigger picture. That paragraph would imply dynamic track switching, which is an even greater feature. People aren’t impatient, they want the game they paid for. Not some bug ridden poorly designed early release candidate.

A lot of people complain about not being enough stuff to transport around. that can be fixed easily, in about 15 minutes.

They’re mostly complaining about industry trains and only the devs can fix that.

The game was developed by 5 people over 2 years. OTTD was developed over a period of 10 years, on the basis of a game developed for another 10 years.

So what? They still released the game and are charging money for it aren’t they?