Reply To: New Video by tom.io showing some mods (new industries, new vehicles)

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#3784
Jonathan078NL
Participant

Saw it too, great how they allready have mods running in beta:

Here’s the summary:

In this video some mods are shown. First the cargo mod with new industries and production chains. Then they show some new trains and give some general information regarding mods.

  • 2:40 – Cargo Mod – Features new industries and production chains
  • 3:16 – Shows a factory for household items. These have to be deliverd to the towns. production inputs are: plastic, planks and steel
  • 3:53 – Plastic factory; Input: refined oil
  • 4:30 – Shows an oil refinery and an oil well
  • 4:53 – Lumbermill (Sägewerk) and a forest (Wald)
  • 5:28 – Production chain for steel is explained

Here is a part of the production chain for household items:

Coal mine –> cokery plant -> steelworks —> factory for household items

Iron ore mine -> steel rolling mill –> steelworks –> factory for household items

  • 7:34 – “Thus it’s possible to mod any production chain one wants to have.”
  • 7:45 – shows that existing wagons are used for the new goods. But it should be possible to add new wagons.
  • 8:30 – New vehicles – First one: Büssing D2U with animated doors and an animated frame
  • 8:52 – VT137
  • 9:20 – BR 420 in different colors
  • 10:25 – ICE1
  • 10:55 – shown Models were originally made for Cities in Motion with Blender and customized for Train Fever; Scripts are written in Lua. Other tools work as well as Blender, except for SketchUp.
  • 13:30 – mentioning of mods that were developed by other beta testers: new stations, different user interface (large UI)
  • 13:50 – talk about what might be possible: new industries, new buildings, new futuristic buildings, new signals, new tracks; modding is an essential part of the game and already in this beta version very easy
  • 15:10 – talk about german community website http://www.wisim-welt.de/ (look here if you want to see some other mods that are in development)