It’s a bit more clear, but i still don’t understand why they have done this choice instead a realistic one.
In my opinion in the way of the video we have a small waiting time between first bus and the last one, but once this one leaves the station then passengers have to wait for a long time before the first bus reach again the station,so the game it will be like CIM1 where there was the same proplem.
If the frequency was calculated on the amount of available vehicles and the length of the path we would have been a sort of timetable with passages adjusted according to the player’s choices!
If someone from Urban Team could reply it would be nice!
(my english it’s so terrible,hope you understand what i mean!)