Reply To: Pain of the overall cargo flawed system

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#18452
IKBrunel
Participant

Seems to me that the system is based on ‘influence’ – the nearby town influences a manufacturing building to produce a certain amount of goods according to several variables ( ie distance, supply chain in place, delivery frequency, etc) then that facility influences the raw material supplier to start producing based of several other variables and the whole process has some kind of ‘telekinetic’ feel to it.

Why couldn’t it have just been like RT3!   –  Material in = goods out