Reply To: Performance, Bugs and features

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Thanks for the fast response. I appreciate it.

ah I see, it happens every month. Didn’t notice that before.   Is there a solution in the work we can expect soon?   can’t this calculation be done in a separate window thread to avoid lagging the interface and the game?  I think in this way it can then be done throughout the game month rather than one time.

Can you please elaborate more on the encapsulation?  is this when a track loop around several cities?  because I have one that goes around almost the entire map. and I have many tracks that currently go through cities, those were originally outside, but people started building around the station.

Ok, that sounds fair about the main connection.