One other pic… this is what my cargo trains look like…
They filled nice and quick when the production was at 243/month. But now it’s death spiralled they take too long to fill. They’re set to “Full Load (any)” – I can’t set them to “Load if available” because then they’ll all go at once, nothing will be waiting at station = death spiral. So for the next 17 game years I have to keep manually reverse-reverse them to kick them in to delivery mode long before they are full, just so the cities know the line is servicing them (otherwise the cities will remove their pull request from the line). That’s bloody annoying. I’d send them back to depot to remove some carriages, but guess what happens when I try that? Of course, big gaps in deliveries = cities remove their pull request = death spiral.
Can you ask the devs what their thinking was (or what drugs they were taking…) when they implemented this stupid game mechanic?
- This reply was modified 6 years, 8 months ago by aubergine18.