Reply To: Suggestion: Make industries more complex [German and English Text]

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#3179
douglas
Participant

Well you see as a sign of weakness, I see as I very clear sign that the studio is small with low manpower, which clearly is. We cannot expect every aspect of the game to be perfect. Its not Maxis, its Urban Games. (Not that Maxis would do any better, I think they wouldn’t, but certainly they have 100x more money and programmers).

I think its very clever to allow easy modding. CiM 1 improved so much with mod. I don’t care were the improvement comes from, community or official, its there to use.

And the fact that TTD have shit graphics only means more time being spent on other things. TF have awesome graphics, so more time was needed to create them. Plus the devs should focus on things we cannot easily create, such as graphics, authentic train sounds, etc. Other things we can do such as modify prices, add new cargo types, etc.

OpenTTD and Simutrans are entirely created by the community in so so many years. The stated of OpenTTD now wasn’t done in 2 or 3 years, but decades.

I liked what you suggested on point 1, but the game will be launched in September. This will hardly happen. But I already saw in beta that is possible to create new industries, new wagons, cargo type, icons for each cargo, etc. Even I can create them and I’m far (very far) from having any experience with programming. I just don’t have graphic skills.

  • This reply was modified 6 years, 5 months ago by douglas.
  • This reply was modified 6 years, 5 months ago by douglas.
  • This reply was modified 6 years, 5 months ago by douglas.