Reply To: Switches, crossings and signals

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I’m not quite sure I understand what you are thinking of when you say one way.

Only way I can think of would be if you have a circuit of stations the trains go through and you want them to go one way around the circuit, in which case I dont understand why you need multiple tracks.

Do you have an image or diagram to explain this better?


Sure, the example below consists of a screenshot from OpenTTD which shows a quick and small version of what I was trying to accomplish in Train Fever (regular roro with multitrack stations). The area highlighted in red shows the section I used in figures 1-8.

As I understand it, you wanted me to try out the following example:

Which leads to the same situation for the blue train – it refuses to select the free lane at the station (but it doesn’t when the station is not a destination on the line. Also works when the units do not share the same line, or when there isn’t a station at all). On top of that, since the lanes have now become two-way, the yellow train thinks it can find a quicker route by just reversing, so it turns around at the station, rather than proceeding forwards.

Changing all signals in both the front and back to one-way ones just brings me back to the first 8 examples – same behaviour.

It’s exactly as Morat pointed out – no matter what, if both units share the same line, they will try to use the same designated lane at a station.


I had a game running where I had a double track going, and wanted to create a track switch for my trains to cross to the other track, while still having the double track line.

The reason for it was for trains on both lines to be able to get to a depot rather than build a second depot on the other side which I think would be a waste of money.

However, no matter what I do I can seem to be able to create such switch overs other than by ending the double track.


Hmmm, I’m not entirely certain I get what you mean, but I’ll give it a shot. It seems like what you wanted to do is shown below in example 1, which can’t be done because of the crossings. Maybe example 2 offers an alternative.