Reply To: THE PAIN OF ELECTRIFICATION

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#18073
electricmonk2k
Participant

At the moment, the only way to electrify track is to electrify each individual segment (including those annoying small segments that are hard to find). There are several alternative ideas which would make electrification a lot less painful:

  • Drag along a track to electrify it.
  • Drag a rectangle with the mouse and electrify all tracks in the rectangle (beware: if the camera angle is low, it becomes easy to accidentally electrify large swathes of distant track).
  • Brush tool – electrify everything in the brush-radius (again, beware of low camera-angles and distant track).
  • Flood-fill the length of track from either two selected points on the track (start and end), or the length of track bounded by either switches or station-platforms.
  • The ‘Line’ dialog should have the option to electrify all the track of the route.

Note that in some of these ideas (especially the “electrify line” from the “line” dialog), any crossovers between two adjacent tracks that become electrified should also become electrified.

Another idea is that one of the views in the ‘view’ menu should be an ‘electrification-view’ where all electrified tracks are coloured light-blue and all non-electrified tracks should be coloured orange. If a pixel covers track that is both electric and non-electric, the non-electric colour should get priority so the pixel is coloured orange. This is a lot easier than searching for missing segments in the catenary (hard to do – especially if shadows are enabled), or hovering the cursor over minuscule segments to see if they turn green.

If a pixel both electric and non-electric, the non-electric colour gets priority. This is also a lot easier than searching for missing segments in the catenary by either visually inspecting the catenary or hovering the electrification-cursor over minuscule sections of track to see if they are green.

>I had to destroy section of tracks first, to divide the track and then upgrade it.

An alternative is to build a switch where you want to divide your segment, and the segment is divided into three (the third part being the length of track where the switch is). But even this method requires the entire segment to be free of trains.