Reply To: Time Running WAY To Fast

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Actually, thinking about it, while the economy should be balanced in such a case, there would be one outstanding benefit of adjusting the passage of time.  If you slowed the pace by 4, then sending trains/vehicles to the depot for replacement/servicing would have a quarter the impact on your network… which would be a great improvement.  Currently in a Hard difficulty game, sending a single train to the depot at the wrong time early in the game can very easily bankrupt you, and even if you get the timing *just* right, it can take a year or two to recover financially from the disruption! 🙂