Home › Forums › General Discussion › What engine should next game use? – As requested by Tom = ) › Reply To: What engine should next game use? – As requested by Tom = )
January 23, 2016 at 16:28
#21073
electricmonk2k
Participant
AFAIK, it should be possible to make Lua scripting-language for C# / Java etc programs. Is Lua used just for the mods, or also the low-level game-logic. If too much of the game is written in Lua, that might be one of the causes of the slowdown (although, it would be worth trying to optimize the approaches and algorithms used before considering rewruiting that part of the code in C++).