Home › Forums › General Discussion › What engine should next game use? – As requested by Tom = ) › Reply To: What engine should next game use? – As requested by Tom = )
By all means, great effort making their first game on their own engine. However, I’m all in favor for a production proven engine such as Unity, or Unreal.
I’d love to see what Train Fever could be with an engine such as the two in question. Especially Unreal because of the graphics.
I can only imagine what entire forests with trees, bushes and ferns would look like, using something like SpeedTree which react to wind and trains passing by. Details. But very appealing details. SpeedTree plugs directly in Unity and Unreal. Bring it on!!
I’m not favoring one engine over another, as long as modding support will come first hand from the developers. I love the effort the modders have done to make it possible for the rest of us who don’t know programming, to make mods. But it’s always been sort of a guessing game or jumping through hoops just to make the mesh alone import perfectly. Endless hours of trial and error have gone by just to get a working mod going. I’d like to skip half of that time of failure, and rather be productive!