Home › Forums › General Discussion › What engine should next game use? – As requested by Tom = ) › Reply To: What engine should next game use? – As requested by Tom = )
Oh by the way; please Urban, make use of PBR. It’s quite honestly a big challenge to play with the spec/gloss shader in your engine. A conversion from PBR to spec/gloss is usually straight forward, but we’re many who’s been fighting the textures a lot when we’re implementing it in Train Fever.