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January 2, 2016 at 20:51
#20909
olahaldor
Participant
Oh by the way; please Urban, make use of PBR. It’s quite honestly a big challenge to play with the spec/gloss shader in your engine. A conversion from PBR to spec/gloss is usually straight forward, but we’re many who’s been fighting the textures a lot when we’re implementing it in Train Fever.