charatceristics – Train Fever Official Website (archived) Wed, 04 Dec 2013 22:30:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Question about the characteristics of vehicles /forums/topic/question-about-the-characteristics-of-vehicles/ Wed, 04 Dec 2013 22:30:26 +0000 /forums/topic/question-about-the-characteristics-of-vehicles/ Continue reading ]]> Today I looked again this gameplay video and carefully considered the characteristics of the locomotives.

It struck me as interesting: locomotives in game has a characteristic such as Tractive effect. How it will affect, for example, to max lenght of train, or may be to something else?

Just, for example, here A 3\5 has tractive effect 125kN, it means train of weight ~800 tons if acceleration of locomotive – 0.1 m\s^2. But in video train acceleration not very realistic. 😀 Maybe just because alpha, but I think for playability. 800 tons – it 40 cars like in screenshot, so… btw, 20 tons – it weight of empty car?

So, if in game Traction effect will affect to max weight of train, what will be the formula? 🙂

 

Second interesting characteristic – lifespan. What happens with locomotive after the 50 years of usage? Will in game a such characteristic like a Mileage? If locomotive 10 years stand in depot or 10 years traveled – the state of this locomotive will be different?

Vehicles in alpha video don’t have characteristic Consumption: it will be on release, or it included to “Running coasts”?

Well, sorry for many questions. 🙂

 

Btw, I very like how you did the depot: first stop can be anywere, buses (trams\trains) just go from depot to this stop and further along a circular route. Vehicles don’t need to back to depot after route (like in CiM2), right? It really good. 🙂

Thank you!

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