TOOL Train Fever Game Manager – Train Fever Official Website (archived) Thu, 20 Aug 2015 10:39:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 [TOOL] Train Fever Game Manager /forums/topic/tool-train-fever-game-manager/ Wed, 19 Nov 2014 09:34:49 +0000 /forums/topic/tool-train-fever-game-manager/ Continue reading ]]> Download here

The Train Fever Game Manager (TFGM) doesn’t only manage your mods, it also allows you to edit the Train Fever settings without reading any Lua code. It allows you to bind keys not usually available by simple ASCII codes, such as your multimedia keys or numpad keys.

  • TFGM support both GOG and Steam versions of Train Fever
  • Install mods easily with a simple drag and drop of a single or multiple mod archives
  • Supports TF official mod format and TFGM.lua, TFMM.ini or bare mod archives
  • Create backups of your res folder for quick and easy rollback (only for legacy mods)
  • Open the music-, screenshot-, game saves- and Train Fever folders with an easy click of a button
  • Launch, restart and terminate Train Fever from TFGM (not on Windows 8)
  • Built in Lua script engine with extended Lua commands
  • Categorize mods (tag system)
  • A 40 page PDF user manual accessible from TFGM
  • Direct links to Train Fever’s Steam groups
  • Direct links to Train Fever’s GOG groups
  • Mod description in multiple languages
  • Built in machine translation of description text
  • A restore point is automatically created when a mod is enabled (only for legacy mods)
  • Vehicle browser with vehicle data.
  • Vehicle timeline view.

Modders can create rich mod support for TFGM such as…

  • Link the mod to their Steam profile.
  • Providing a screenshot to be displayed in with the mod.
  • A mod can have several authors and profiles displayed (good for collaborative mods).
  • TFGM event handlers can be written in Lua and included in the mod to be executed automatically when a mod is enabled/disabled (only for legacy mods)
  • Add items to a mod’s context menu (popup menu) to call a Lua function or start the default program for a file type (only for legacy mods)

Known issues
I’m not expecting things to run flawless so please report problems to me.

  • The built in TF Launch function might not work on Windows 8 system. Start TF as usual from GOG or Steam instead.
  • Script execution generates runtime error on some installations (one case reported)
  • Uninstalling an enabled mod, leaves it enabled.
  • Only Zip archives are supported.

Currently in development
This is what I’m currently working on.

The development progress has moved to Trello

  • RAR archive support. A quick fix that automatically repack RAR to ZIP before import. When I get more time the internal structure will be redesigned a bit so more archive formats can be added with less hustle.
  • Looking into different install locations.
  • Looking into multiple Steam accounts.
  • RAR support without ZIP conversion
  • Fix UTF8 handling in tff.ini and tfgm.lua.
  • Auto execute script on enable / disable
  • User defined tags
  • Vehicle manager
  • Timeline view

 

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