A few tweaks to signals (appearance/functionality) – Train Fever /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/feed/ Wed, 30 Apr 2025 12:21:20 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4626 <![CDATA[A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4626 Thu, 04 Sep 2014 21:14:50 +0000 TylerE While the signalling system overall seems to work well, the appearance is rather prototypical.

First off,  the signal arms should point inward, towards the track the signal controls, not outward.

Second, it would be really nice if the signals actually showed aspect correctly. Right now they all show stop all the time. They should show proceeed (arm raised) when the following block is clear.

Signals that control a junction should have two arms,with the lower arm controlling the diverging route, like this: http://upload.wikimedia.org/wikipedia/commons/7/7b/Rail-semaphore-signal-Dave-F.jpg

In the ideal situation, the game should also add in distant signals ahead of each main signal by a train length or two. These are typically yellow arms in real life, and indicate the aspect of the following signal.

 

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4629 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4629 Thu, 04 Sep 2014 21:46:58 +0000 Azrael Well in real life, the form-mainsignals point right out, away from the track, they’re controlling, atleast in most countries and so also in Germany and probably Switzerland and Austria, the area, the devs came from, so for them, this is realistic.
About the other signals, if it can be added correctly and has a use…
I doubt it, since the game lacks some track building features like double switches, cross switches and so on.
I think, they should add signals, when they’re really needed, not to make things unnecessary complicated.
Foresignals can be added as optic gimmick, since the trains recognize signals on the needed distance, they’re not controlled by humans after all 😉

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4636 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4636 Thu, 04 Sep 2014 22:31:34 +0000 TylerE German signals typically point right but are on the LEFT of the track.

 

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4638 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4638 Thu, 04 Sep 2014 22:42:35 +0000 Stonelouse in germany these signals point away from the track and a placed on the right side of it. trust me, im driving trains there. 😉

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4652 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4652 Fri, 05 Sep 2014 01:00:08 +0000 Florian fully agreed, german semaphores are right hand of track and point right hand away from track 🙂 No need to change them in TF beside make them working 🙂

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4657 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4657 Fri, 05 Sep 2014 01:10:34 +0000 Azrael I guess the far right track in your picture just has no signal because it isn’t leading into a switch, unlike the two tracks in the middle.
But I’m not a locomotive driver in RL like Stonelouse so better trust him, I only took my knowledge about Signals from Wikipedia ^^

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4675 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4675 Fri, 05 Sep 2014 07:23:25 +0000 Tumb This is related to signals and something i’d very like to see:

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4713 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-4713 Fri, 05 Sep 2014 09:35:42 +0000 Stonelouse azrael,

the right track seems to have a signal as well, but it is placed so far back, so you can hardly see it.

also in reality, not every track has a (proper) signal. only those usually used by trains (in contrast to shunting movements) and tracks often have only a signal at one end because they are usually used for one direction only.

 

besides, it would be very cool indeed to have the icons show the signal’s aspect as thumb has shown!

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-5700 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-5700 Sun, 07 Sep 2014 16:19:54 +0000 cooperdk I understand why the devs do it based on their local rail rules.

But it makes no sense in a game.

Why?

Well – TylerE is right. Azrael is wrong. Germany is the exception. Other countries have the signal arms aiming at the track they’re controlling not away from it. To be clear, they are on  the right hand side of the track except for the UK, and the end circle of the signal aims at the track. This is typical for the circle-ended signals, except for German speaking countries.

There’s no point in doing it “wrong” like in Germany — if you want to aim the game for a big market, you do it following the big market’s rules. Generalize based on the main target audience rules. I’m pretty sure that’s not Germany.

When that is said, the makority of countries don’t even use these circle ended signals – which in Denmark have all been changed to digital signals.

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/forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-5703 <![CDATA[Reply To: A few tweaks to signals (appearance/functionality)]]> /forums/topic/a-few-tweaks-to-signals-appearancefunctionality/#post-5703 Sun, 07 Sep 2014 16:24:03 +0000 Deviator I am also found in game folder “path signal” and “block signal”, old and new ones. But in game we see only 1 type, I wonder why?

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