Home › Forums › General Discussion › [Advanced] Tutorial Train Fever + Cargo Mod (modified) Part 1
Tagged: cargo mods
- This topic has 3 replies, 2 voices, and was last updated 5 years, 12 months ago by
Kiwi-NZ.
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January 21, 2015 at 00:15 #16195
Kiwi-NZ
ParticipantMonth before I have written an Advanced Tutorial in German which is now available in English as well.
To download the PDF …
January 21, 2015 at 00:22 #16199Kiwi-NZ
ParticipantPreview picture is not working, why ?
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This reply was modified 6 years ago by
Kiwi-NZ.
January 24, 2015 at 17:24 #16317compay59
ParticipantDear @Kiwi-NZ,
I began to read the English version of your advanced tutorial.
First of all congratulations for your work and sorry for my English … I have to use Google Translate.
I would like to ask you some questions:in section 2.2 you write
„CargoMod“ by Gwinda
In the modified Version 0.4 „Kaleus Industries“ by Kaleu.
The modification can be found in the download library
1-For chance the mod to be installed is the one found at this link?
2-exist patches or updates to this mod? If updates exist where they can be downloaded?
3-to install the mod can I use TFMM?
4-I have to download the normal version or the light version of the mod?
5-my version of Train Fever is Build 4831 … Is it possible to install this mod on the version 4831 of TF?
If your answer to Question 5 is negative then we can also stop here.
Otherwise I would still like to ask you the following:
6-once activated the mod through TFMM can be opened previously saved games to continue them or I must first disable the mod through TFMM to reopen them?
7-My Fever Train runs on Steam … there are problems with Kaleus’ mod?
8-What will happen to this mod in February, when will arrive the update USA DLC?
For now I’ll stop … Thanks in advance for your answers.
Ciao
Paolo (Compay59)
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This reply was modified 5 years, 12 months ago by
compay59.
January 27, 2015 at 01:56 #16379Kiwi-NZ
ParticipantHi company59,
First of all, the tutorial is manly focused explaining the game mechanics. It doesn´t matter if you are playing Vanilla or any other Cargo-Modification.
The Modmanager from Gwinda and from Xanos as well can handle all Mods to play with Vanilla.
All CargoMods as being independent has to be played as a new game.
What happened after the US-DLC depends on Code changes from Urban Games.
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This reply was modified 5 years, 12 months ago by
Kiwi-NZ.
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This reply was modified 6 years ago by
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