With a title of TrainFever, it suggests it may be biased towards Trains – but are other modes of transport planned?
What will the title offer that’s different to already established titles in the genre (Cities in Motion, Transport Tycoon, Industry Giant, Transport Giant, Rails Across America, Railway Tycoon, Railroad Tycoon)
Is the game going to be financial based (earn the most money), or be based on other objectives instead?
buses, trains, ships and aircrafts (maybe not all at release)
Here some Features:
Randomly generated, modifiable terrain with realistic dimensions
Advanced passenger simulation
Dynamically simulated urban development
Procedurally generated buildings
No grid – that is, the game world is not limited to 90 (or 45) degree angles
Vehicles from more than 150 years of transportation history
Four distinct characters
Comprehensive skill system
Detailed 3D graphics
Freely adjustable zoom factor
I hope they will not only earn the most money 🙂 They have played the same games as we (Transport Tycoon, etc.) and knows what´s important. I am very confident that they make a good game and listen to the community. If you have a good game, success and earn money comes automatically for the developer.
The game is biased towards trains, but there will also be trams/street cars and buses. Ships and aircrafts will not be available in the initial release.
The main goal of the player is to build up a profitable transport network and earn money. However, note that there are also achievements to reach and a skill system which allows for developing new features. We believe that this makes the game more long-living.
Train Fever is a modern-day Transport Tycoon. There are many improvements over similar games mentioned here. Most important, Train Fever will be much closer to reality. This includes realistic terrain dimensions as well as a realistic simulation of passengers and urban development.