BoundingBoxes, Childs and Animation for static objects – Train Fever /forums/topic/boundingboxes-childs-and-animation-for-static-objects/feed/ Wed, 30 Apr 2025 12:12:06 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-5961 <![CDATA[BoundingBoxes, Childs and Animation for static objects]]> /forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-5961 Mon, 08 Sep 2014 06:13:53 +0000 starman001 Hi All,

I want to try to ask here, hopefully a Dev is seeing this and is willing to give me some inside, or of course anyone else knowing this.

My intention is to upgrade the Industry models. But before I can do that, I would like to ask a few questions.

1) If I read the mdl’s correctly, each industry in the landscape is being put together by a couple of smaller child meshes, and of course LOD’s.

Is there something special that I have to take into account when making them, so that they fit together ?

Also, what is the synthax for the lines for the childrens

transf = {
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
},

It will be hard trying it by trail and error, so any insight would be appreciated.

 

2) Is it possible to create Industries that are a bit bigger ? Currently, the sizes are different, so I suppose yes. But is there a limit I will run into ? However, I plan on someting max 2 times the size of the larger ones, like coal mine.

 

3) Could you please give some inside how the bounding boxes information must be interpreted ?

==================

boundingInfo = {
bbMax = {
22.211656570435, 16.599798202515, 15.1309099197388,
},
bbMin = {
-26.0, -15.0, -0.0,
},

====================================

Obviously some x,y,z Coordinates, however the large numbers at bbMax are a bit “strange” with the amount of numbers after the comma.

 

Any help and information would be appreciated.

B/R

Starman

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/forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-6068 <![CDATA[Reply To: BoundingBoxes, Childs and Animation for static objects]]> /forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-6068 Mon, 08 Sep 2014 12:30:14 +0000 Omich transf is a matrix 4×4, that describes object transformation in 3D space.

http://en.wikipedia.org/wiki/Transformation_matrix

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/forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-6174 <![CDATA[Reply To: BoundingBoxes, Childs and Animation for static objects]]> /forums/topic/boundingboxes-childs-and-animation-for-static-objects/#post-6174 Mon, 08 Sep 2014 17:04:17 +0000 starman001 Thank you for the link… Last time I looked at a wikipage like that it was about the higgs boson… Was also full ofย  mathematics ๐Ÿ˜‰

But it’s a start ๐Ÿ™‚

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