Catchment area and Depot management – Train Fever /forums/topic/catchment-area-and-depot-management/feed/ Wed, 30 Apr 2025 12:17:23 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/catchment-area-and-depot-management/#post-1688 <![CDATA[Catchment area and Depot management]]> /forums/topic/catchment-area-and-depot-management/#post-1688 Sun, 08 Dec 2013 19:22:02 +0000 douglas Hi,

I would like to know if there will be catchment area for the stop. I did not see those in the game play video. How can we know the distance to build each stop/station?

 

Also about the depot, in the video you bought the vehicles and then you had to assign the vehicle to the line. That means if a line needs more vehicles and there are vehicles available at the depot they will not work? I like CiM 2 way, where vehicles are automatically assigned to a line when necessary.

But I think with no schedules that is not possible right? I wonder with a huge network, if there will be a lot of changes in the demand (new industries, city grow etc) can be quite impossible to keep up, if you need to assign each vehicle to each line instead of worrying only about the depot capacity.

 

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/forums/topic/catchment-area-and-depot-management/#post-1689 <![CDATA[Reply To: Catchment area and Depot management]]> /forums/topic/catchment-area-and-depot-management/#post-1689 Sun, 08 Dec 2013 23:37:10 +0000

I like CiM 2 way, where vehicles are automatically assigned to a line when necessary.

I don’t think what this good way. In CiM2, for example, if buses on one line jammed, vehicles from other lines in this depot go to jammed line and it’s disaster. 😀

I hope what line management in TF will be like in CiM1, but just with the fisical depot.

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/forums/topic/catchment-area-and-depot-management/#post-1690 <![CDATA[Reply To: Catchment area and Depot management]]> /forums/topic/catchment-area-and-depot-management/#post-1690 Mon, 09 Dec 2013 01:03:11 +0000 douglas Yes that could work well, but with auto sync. CiM 1 was a huge pain to sync and re-sync vehicles.

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