I see how to set the cost to build in the model/asset/xxx.mdl file:
cost = {
price = 1000,
}
But after looking at dozens of mods I can not see how to set the cost to remove that same asset, and is it posable to have this amount depreciate, example, if you remove an item 1 year after you install it, it’s $10.00 to remove, 5 years after it’s installed it’s only $5.00 to remove.
Or is this not posable and the demolition cost is handled by the main program and can not be set in the mod package?
I think your right in that its hard coded, but now sure its a percentage of build cost.
Playing with some mods I have one mod that places cargo items around, boxes, pallets, that sort of stuff, the cost to build is 0, but when you go to remove them it cost $10.00
Maybe a minimum demolition cost?
Not a huge deal, but I’ll keep looking.
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