Did Urban Games forgot about cross-tracks? – Train Fever /forums/topic/did-urban-games-forgot-about-cross-tracks/feed/ Wed, 30 Apr 2025 12:09:27 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21206 <![CDATA[Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21206 Sat, 06 Feb 2016 23:16:42 +0000 LaureeGrd Hi, sorry for bad english. I think the game is not finished yet. I’m still waiting to build cross tracks: . And sincerily, this final update has disappointed me. Because, y’know, I love the game and I really enjoy playing, but one of the things that keep me playing is the cool stuff they add for every update.

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21207 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21207 Sun, 07 Feb 2016 07:52:09 +0000 gcampono I also am unhappy that they did not implement some cross tracks, and I think now they will never do it (since it was the final patch). The only solution I found is I often cross tracks with brides (but what the hell with that collision error!!!!) or tunnels… I tried with some exchanges with signals but I sometimes get deadblocks (I must improve with signals 🙁 )

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21216 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21216 Sun, 07 Feb 2016 22:22:46 +0000 LaureeGrd Can you post a pic of that method? I know how to make bridges over a track but i didn’t understand what do you mean with signals and collission and that.

 

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21219 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21219 Mon, 08 Feb 2016 01:45:47 +0000 isidoro Have you tried this alternative?

Or this other one (a roundabout, it occupies more space)?

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21220 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21220 Mon, 08 Feb 2016 01:50:33 +0000 LaureeGrd Very interesting alternatives. I’ll try it later. But pls Urban Games, update the gameeee

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21221 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21221 Mon, 08 Feb 2016 06:52:46 +0000 Traian Trante To make a decent looking cross-track using bridges, first lower the track and terrain on the section you want to cross, then build the bridge on top of that lowered section. It works great !

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21222 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21222 Mon, 08 Feb 2016 08:27:05 +0000 gcampono Thanks @isodoro @traian for the suggestions.

I tried a similar method than the first one suggested by isidoro but my trains got stuck at signals (I must still learn how to place signals correctly)… maybe that was the problem, but is it correct not to place signals just as isidoro did ? Shouldn’t signals be placed on all four tracks entering the junction ?

Is it possilbe to lower a track without demolishing the track itself ? I find it annoying that when you change the track layout or even just electrify the track all the passengers (or cargo) just disappear from stations and trains and that takes a few years to recover.

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21223 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21223 Mon, 08 Feb 2016 09:11:46 +0000 Norfolk_Chris No, it’s not possible to lower tracks without first demolishing them.

Urban games promised that trains would not swap direction when tracks are modified in the latest patch.  Does this include not loosing all their passengers (or cargo) as well?  Has anyone tested this?

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21224 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21224 Mon, 08 Feb 2016 10:37:27 +0000 gcampono @Norfolk I played yesterday and I think the trains retained their passengers when I electrified the track. However all cargo/passengers waiting at the station were lost, but at least the industry did not fall to 1 immediately but continued with its normal output.

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/forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21225 <![CDATA[Reply To: Did Urban Games forgot about cross-tracks?]]> /forums/topic/did-urban-games-forgot-about-cross-tracks/#post-21225 Mon, 08 Feb 2016 12:52:41 +0000 LaureeGrd Still needing gameplay updates. And lowering the terrain or making artifical hills? Come on, we have to put tracks, remove them, put more, remove and that. I don’t think it’s very realistic. We need a good terrain tool. The game’s terraim tools are crap

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