Home › Forums › General Discussion › Future optimization / extra options I’d like to see
Tagged: Optimization
- This topic has 11 replies, 8 voices, and was last updated 10 years, 3 months ago by MrD2DG.
-
AuthorPosts
-
August 31, 2014 at 17:00 #3930Jonathan078NLParticipant
Hi there,
These changes I’d liked to see, some were also mentioned in a YouTube video, maybe some are already worked on or mentioned I don’t know. How do you feel about it?
- Balance/lower running costs of trains, they look to high from all the vid’s I saw on YouTube, which force you to use road transportation more.
- Fix the signals animation.
- Option to change the color of locomotives, busses and trucks.
- Option to change names of towns.
- Option to make crosses/ X junction on rails.
- Grouping stations/ bus stops makes actually one station for the passengers/goods, I saw the latest movie of JM764 who mentioned this problem. Grouping is now just an easier way for making lines but the passengers still use the station/stops separately.
- Add a special open (train)wagon for wood, so you can actually see those pillars of wood laying on the wagon instead of using a goods wagon for it.
- Then a wood truck also make sense. Create an open wood truck too.
Well can’t wait to play this game, 4 days and then it’s on 😛
- This topic was modified 10 years, 3 months ago by Jonathan078NL.
- This topic was modified 10 years, 3 months ago by Jonathan078NL. Reason: Forgot the wood wagon/truck
- This topic was modified 10 years, 3 months ago by Jonathan078NL.
- This topic was modified 10 years, 3 months ago by Jonathan078NL.
- This topic was modified 10 years, 3 months ago by Jonathan078NL.
August 31, 2014 at 17:25 #3937MansenParticipant- There’s definitely some room for balance – But keeping trains on the long lines helps because of higher profit per good.
- Pretty sure is on the immediate release list.
- This isn’t a feature for release but it might happen down the road (iirc from a thread)
- Definitely – You can change the seeded names in a file, but not rename them atm.
- Pretty sure X crossing are on the way.
- Yes – Also combined tunnel systems (It’s been suggested)
- Agreed – Lumber is too easy to exploit since you can do a combined Wood/Good line with them.
August 31, 2014 at 17:42 #3939Jonathan078NLParticipantGood to see they working on it, then again it’s a beta so I understand it’s not done yet. though the release is pretty soon so. I would also liked to see a more animated road to rail passing (with a moving pole etc.) The signal X (which says there’s a rail juncion on the road) also needs a 90 degree turn as far as I know.
September 5, 2014 at 10:46 #4692FeriasParticipant- Upgrade station (Game VehicleGigant, I can upgrade stations)
- Upgrade train and waggon (Game Sid Meier’s Railroads, I can upgrade trains, here my opinion I can upgrade train and waggons, train will drive in depot automatically)
- Planing / sketching tool (http://www.train-fever.com/forums/topic/planing-sketching-tool-needed/)
- New hotkeys “backspace” (Game Locomotion, if I press backspace, windows will close, is very useful)
- This reply was modified 10 years, 3 months ago by Ferias.
September 5, 2014 at 10:48 #4694FeriasParticipant- Overview of trains, buses and trams without build depot
September 5, 2014 at 11:06 #4699yidParticipant- Comparison of Locos / Waggons: Need to see two Locomotives in the “Buy” Screen back to back, so I can select the one I like without switching.
September 5, 2014 at 11:14 #4701FeriasParticipant- Improve overview company (Level1, Level2, …) or (1 coal, 2 coals, …) how high production.
September 5, 2014 at 13:28 #4752Jonathan078NLParticipantLoving the game alot so far, very good job Urban Games!
I did notice it’s not possible (yet) to build tunnels under rivers, I would love to see this added.
September 6, 2014 at 13:34 #5116gizuParticipantI’ve just buy this game and have play a bit so far. Here are my idea:
- x-crossing definitely will simplify track lying
- Cargo road vehicles may pick cargo direclty from industry. Cargo station should be use only for supplying cities and reload vehicles. It’s the way it work in natural world.
- There should be some availability to improve train station, so you can add additional track or a cargo bay.
- I saw nice idea to add airport or shipyard as location on the map which provide import and export (like in simcity)
I enjoy the game very much
September 6, 2014 at 14:01 #5125StonelouseParticipantyou can build tunnels below a river, you just need a longer access ramp so that it does not become too steep.
September 6, 2014 at 16:28 #5182BansheedragonParticipant- Manual keybindings, I want to select the keybindings myself.
- Map scrolling when mouse pointer is over HUD elements, right now I cant scroll the map using the mouse if the mouse pointer moves over any of the HUD elements, leading to choppy and frustrating map scrolling.
September 6, 2014 at 20:27 #5266MrD2DGParticipantAlready poured quite a few hours into this game 😛
Would love to see in addition to what you guys have suggested;
- Option (hold shift) to build road and rail in 45 degree increments allowing for properly straight and diagonal lines (would be useful in cities)
- All stops in a group should have the same name
- An option to auto build one-way signals
- An auto signalling option which would place signals at a set distance apart if possible (wouldn’t work on junctions etc)
-
AuthorPosts
- The forum ‘General Discussion’ is closed to new topics and replies.