Game crashes at the end of January 1931 Login | Register | Lost your password? Home › Forums › Support › Game crashes at the end of January 1931 Tagged: Crash This topic has 1 reply, 2 voices, and was last updated 5 years, 11 months ago by jm764. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts February 22, 2015 at 04:02 #17062 vitacolaParticipant The title is self-explanatory. Would be a pity to lose a savegame for that. It’s a great game and time killer though! Here’s an excerpt of stderr.txt: d:\urban\steam_build_x64\release\src\lib\util\math\hermite.cpp:93: Verification of `false’ failed. d:\urban\steam_build_x64\release\src\lib\util\math\hermite.cpp:93: Verification of `false’ failed. and stdout.txt PreventSetUnhandledExceptionFilter: 1 locale name: * (de_DE.utf8) ======================================== Startup at Sun Feb 22 03:23:51 2015 ======================================== seed: 1424571831 alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 2, swap interval: 1 samples: 2 ============================================================ OpenGL version: 3.2.12795 Core Profile Context 13.350.1005.0 Renderer (vendor): AMD Radeon R9 200 Series (ATI Technologies Inc.) Shading language version: 4.30 ============================================================ opened device OpenAL Soft Loading from file C:/Program Files (x86)/Steam/userdata/2527xxxx/304730/local/save/autosave_1931.sav savegame version 7 available disk space: 30254 MB Saving to file C:/Program Files (x86)/Steam/userdata/2527xxxx/304730/local/save/lkj.sav.tmp d:\urban\steam_build_x64\release\src\game\transport\vehicle_util_2.cpp:143: vehicle_util::`anonymous-namespace’::GetNext: Assertion `endNode.ports[endPortId.port].transitions.count() == 1′ failed. MinidumpCallback: dumpPath “C:/Program Files (x86)/Steam/userdata/2527xxxx/304730/local/crash_dump/”, minidumpId “e80f5c9a-38fc-41c8-9ae4-0159970d7797”, succeeded 1 local time is Sun Feb 22 03:29:18 2015 And a list of my mods as well: Any help would be appreciated. February 22, 2015 at 04:36 #17063 jm764Participant Well I recommend removing all mods first and testing to see if the game un-modded still saves and runs with out crashing at and after 1931. 1. If it DOES work without mods, then you’ll need to test and see which mod is causing the problem, remove it, and notify the creator about the error if he/she is still supporting that mod. 2. If it DOESN’T then I’d suggest uploading the save file here so the devs and other players/modders and test it and fix it that way. Hope this helps. Note: I don’t work for UG. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) The forum ‘Support’ is closed to new topics and replies.