September 10, 2014 at 22:19 #7104
This is a quick and unedited look on how to add a custom train into the game.
It’s recorded off the bat and uploaded asap, so I did no editing on this one. I apologize for moments when I say something wrong or make mistakes. But at least it’s something to get you guys going. 🙂September 11, 2014 at 01:14 #7148KilrBe3ParticipantSeptember 11, 2014 at 08:23 #7186AnonymousInactive
Very good looking model, is it made by you? Any plans on making other norwegian models? I think BM73 and EL18 would be very nice additions to the game.September 11, 2014 at 08:49 #7195
@aasgaard, yes the model and texture is made by me from scratch. 🙂 Had a lot of help from the train community in Norway with info and reference photos.
I’ve thought of doing the type 73 (Signatur), and have started gathering some reference photos. Someone else is also interested in doing it, so we’ll see who’s doing it in the end. If I’m not doing the type 73, I’m going to do the El 18. 🙂September 11, 2014 at 08:59 #7198AnonymousInactive
Awesome. I’m a locomotive engineer for NSB, and those two are my absolutte favourite trains to drive. Gotta love the tilting and comfort of BM73 and the robustness and power of EL18. Although I prefer the look of 73B over 73A, to be honest. It’s just cosmetics though.September 11, 2014 at 10:08 #7214
@aasgaard, awesome! If you happen to be able to take some reference photos, that would speed things up. 🙂 Contact me on my email address, post at olahaldor dot net, and we’ll talk! 🙂September 11, 2014 at 21:04 #7447NiqueParticipant
i wonder why the developers of Train fever choosed to dump al standards.. its really stupid the way they implemented the orientation in the game and also colors for industry, commercial and residential are weird. They should be yellow, blue and green. Now it’s mixed. I don’t want to be picky but i really have the feeling this whole game was just a hobby build up on a procedural city simulator program they were proud of. Lots and lots of simple ‘basics’ are missing, lots and lots of standards are thrown out of the window. Its so weird.. really. Makes it hard to adapt. I just don’t understand why people keep doing this. Keep standards!September 14, 2014 at 15:11 #8176
As I get a lot of emails and PMs, perhaps this should be made as a sticky to help others along their way?September 15, 2014 at 18:24 #8519HighspeedParticipant
At around 12:45 you deal with the model file and somewhere at the bottom there are the attributes for the train like capacity, costs … but in the game they weren’t the same?!
At least the capacity of pessengers is wrong: you wrote 50 and I saw in game there was it just 39 though the purchased has more than one waggon.September 15, 2014 at 18:44 #8527OmichParticipant
Game divides capacity by certain constant.September 16, 2014 at 21:11 #8755PaTrondParticipant
Does anyone happen to know how the export scale setup should be? I created my models in 1:1 in centimeters in 3DS Max, and it seems to be way off in the Model Viewer… Haven’t got to in-game testing yet, but should very soon.September 17, 2014 at 02:11 #8791September 17, 2014 at 02:17 #8794PaTrondParticipant
^ That doesn’t mean 3DS Max’ meters are the same at export.September 17, 2014 at 05:41 #8811OmichParticipant
In 3Ds Max you should scale model in generic units.
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