I bought a game far from complete

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  • #11165
    Stress
    Participant

    When reading the description of this game I was very excited. Finaly a new “Railroad Tycoon” like game! Something I have been waiting for for many years.

    So I bought it from Steam and couldn’t wait for it to be installed. And then I started playing…. During my first hour of play I grew more and more dissapointed. I bought just half a game. Roads that can not pass rails. The whole world uses railcrossings except for Train Fever…   No option for SHIFT-lay track or road (So i can lay out tracks in a straight line). Stations that can handle only passengers or cargo (why not both?). No extra modules that I can “upgrade” my stations with like a restaurant, or cargo storage, or waiting rooms.. Cityroads that end up at the riverbanks that can not be extended to the other side. That kind of things.

    And this are just a few things I noticed in the first hour of playing. I can see the potential in this game but for now I have the feeling I bought a game that is only half a game. Makee me want to re-install Railraod Tycoon 3 or Sid Meyer’s Railroad… But they are simply too outdated by now.

    So please keep developing this game and make this a game we have been waiting for for years.. For now just a  4/10 if I had to rate it.

    • This topic was modified 9 years, 6 months ago by Stress.
    #11168
    ifurkend
    Participant

    I feel sorry for your experience but the primary reason is that Train Fever is based on Transport Tycoon/OTTD than Railroad Tycoon (the 2 games are fundamentally different). It’s a shame that you can only build level crossing by laying railroad over exiting road, but not the opposite. I just don’t get where that “upgrade with restaurant, or cargo storage, or waiting rooms” complaint comes from. If these options of expanding the station come from Railroad Tycoon, mod is the only thing could grant your wish, which isn’t a deal breaker IMO.

    I agree the game is incomplete and there is room to improve, but I don’t regret paying for this game and I enjoy the game despite its obvious flaws. I just hope if someday the original developers decide to stop updating the game, they could release the source code so the volunteers can improve the core gameplay like the OTTD community does.

    #11172
    vinkandoi
    Participant

    Hi Stress,

    IMO, this game is a mixture of cities in motion and Open TTD. Unlike railroad tycoon, each passenger counts as have his or her destination. This is what you have to do

    Build a network within the city to various destionations. If you want to connect 2 cities via rail you will first have to make a network in your city to bring the passengers from various destinations to and from the railway station.

    This game is not comparable to railroad tycoon 3 and sid meir railroads, infact it has a unique gameplay never introduced in the previous genres.

     

    The game is incomplete as well but the devs are working on it (the game is better now than its initial release, thanks to the devs for releasing 3 patches uptil now). As you mentioned, road over rails, the devs have said that they will consider this feature.

    @ifurkend!, i dont think so that the devs will leave the game in this stage so early as they simply can afford to do so. This is their first project. Their continuous support have led to players being positive and build a trust upon them. 

     

     

    #11186
    Javis
    Participant

    When is a game complete ? Take Microsoft Flightsimulator. It’s been around for about 25 years. Has it been updated and upgraded ? Constantly ! Is it complete ? Absolutely not.

    Doesn’t mean that heeps of peeps have had and still have great fun with it.

    For me a game is complete when you can have fun with it and i have tremendous fun with TF. There is a lot to wish for and some of these wishes have already been adressed by the TF team even if it’s just over a month old. Put your worries about the various issues you mention aside and keep on playing. Once you grow into it you’ll notice how wonderful the game engine has been layed out. You’ll learn lots of things that you don’t know about just yet. It’s not only one road that leads to Rome….

    F.i. roads that cannot be drawn over railtrack ? Simple solution: delete a piece of track, lay the road, put the piece of track back, Bob’s your uncle. And every road that ends up at a river bank can be extended to the otherside. Just make sure there’s room enough. Also you’ll find comfortable to have seperate tracks for passenger and cargo transport.

    You’ll have to get into the game, the learning curve is not real easy, but once you see the beauty of it you’ll be asking yourself why you thought it is incomplete. Trust me.   😉

     

     

    #11191
    Tattoo
    Participant

    I have to agree with you Stress. I feel I wasted $35.00 as well. For a game called Train Fever, it does not live up to it’s name when the longest train I can use is an 8 car train. And that’s only 1 at 2 industries. The game got boring for me real quick. I don’t see how others say they enjoy it so much. I DO see others with large passenger networks but what about cargo. I don’t see any good screenshots of large trains hauling cargo. And the goods in this game is a joke.

    Atleast the Devs ARE working on making it better and hope they do because this game surely didn’t hold my interest long enough and I’m sure others feel the same as I do. So we’ll see what they come up with otherwise I don’t believe this game will be played for very long like TTD or Locomotion. And and the only part of this game that reminds me of the others is the depots. Other then that, I don’t see any resemblance to their predecessors like advertised. And I can still play TTD or Locomotion and still enjoy it. As of now, I don’t see this game being played a long os the others are unless they fix it. Fingers crossed.

    #11200
    Tattoo
    Participant

    I also forgot to add that this is the very first game I’ve ever bought that did NOT come with a manual of any sort. There’s a first time foreverything, I guess. Honestly, I don’t care how small the team is, I expect to have a manual to anything I buy. I read that they would release the manuals after the release of the game. It’s been a month now and still no manual from the creators of the game. We only have guides created by users of the game. So whoever says this game is complete is full of SH*T!!

    • This reply was modified 9 years, 6 months ago by Tattoo.
    #11209
    Stress
    Participant

    Ah well…. I played it for a couple of hours more and I get frustrated how many workarounds i hae to come up with just to get things running smoothly. I have to sink !!! a trainstation into the ground just to cross an upgraded road with a few tracks. Lay out a piece of track, lower it, delete it, reverse the same piece of track, lower that, and so on. I think I will let this game untouchd for a few weeks to see what the devs come up with. Suprise me please…

    #11213
    FX2K
    Participant

    Ah well…. I played it for a couple of hours more and I get frustrated how many workarounds i hae to come up with just to get things running smoothly. I have to sink !!! a trainstation into the ground just to cross an upgraded road with a few tracks. Lay out a piece of track, lower it, delete it, reverse the same piece of track, lower that, and so on. I think I will let this game untouchd for a few weeks to see what the devs come up with. Suprise me please…

     

    You don’t have to go that far to cross a piece of road with tracks.  If the road you  are trying to cross is right next to a junction or in small sections (you can see the sections with the bulldozer tool) then perhaps you need to rethink your track layout or bulldoze the road and re-lay it so its a longer section with clear sides enough for a crossing to be built.  I have never had an issue crossing rail over roads.  A bit silly that the other way around doesn’t work, but its not an impossible task like you make out.

    As for a manual, most games ‘manuals’ are literally a ‘here are some keybinds’ now go play the game..  I for one would prefer to work things out and learn the mechanics rather than be told to place a station here, another here and Win.

     

    The following points you raise are more about what you would like, just because the game does not contain them doesn’t mean its incomplete.  Different games have different features, few games have everything everybody wants.

     I bought just half a game. Roads that can not pass rails. The whole world uses railcrossings except for Train Fever…   No option for SHIFT-lay track or road (So i can lay out tracks in a straight line). Stations that can handle only passengers or cargo (why not both?). No extra modules that I can “upgrade” my stations with like a restaurant, or cargo storage, or waiting rooms.

     

    Even so, I am not saying the game is perfect, I have my own issues with it, but its a damn sight better than a lot of AAA games where the dev’s don’t give a [explicit word] about it once the money starts rolling in.

    Before buying, I did my research and knew what I was buying.. it sounds like some of you didn’t and I mean no disrespect to anybody above.

     

     

    • This reply was modified 9 years, 6 months ago by FX2K.
    #11216
    Tattoo
    Participant

    As for a manual, most games ‘manuals’ are literally a ‘here are some keybinds’ now go play the game.. I for one would prefer to work things out and learn the mechanics rather than be told to place a station here, another here and Win.

    Yes, the ‘keybinds’. This is exactly what I needed to know when starting to play this game. It wasn’t until a week later, when a user posted how to raise and lower a road to create a bridge, did I find out that those 2 keys did something other than rotate a station. And I only found out by reading the posts made by the community on Steam. Everybody doesn’t do that, nor do I. I would bet that Stress doesn’t even know about that either. Personally, I’d rather get a manual to tell me what the keybinds are so I don’t have to find out a week later that there is an easier way to do something I was trying to do.

    • This reply was modified 9 years, 6 months ago by Tattoo.
    • This reply was modified 9 years, 6 months ago by Tattoo.
    #11227
    FX2K
    Participant

    @Tattoo

    That is a fair point about the key binds. I kinda shot myself in the foot with that 🙂 lol

     

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