- This topic has 33 replies, 21 voices, and was last updated 10 years ago by QualityPancakes.
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September 11, 2014 at 21:39 #7461BR475Participant
Hi,
I waited long today to get the Mac version, sadly it does not run on my system…..
I have a 1 year old 27″ iMac OS X 10.9.4 with 24GB Ram, 3,4 GHz Intel Core i7 CPU and NVIDIA GeForce GTX 675MX 1024 MB graphic card.
Just after loading the Map I get a Black Screen and the Music stops a view seconds later. The it brings me back to the Steam Screen without an error-message!
The first Start it says something like computing textures, but it also stops, crashes and brought me back to the steam Screen
Please help o get it run
sincerely
Jan
September 11, 2014 at 21:41 #7464larspj3Participantsimilar issue for me, same spec but g780M
Anything but the lowest resolution won’t load.
Game crash just before load or after all is loaded
Update#1
Game seams to crash at any setting and resolution. from Lowest setting to Higest. its completely random atm this game.
- This reply was modified 10 years ago by larspj3.
September 11, 2014 at 22:19 #7471studioV21ParticipantI have the same problem, tried it with lowest settings and resolution but it crashes right after loading screen.
Quiet lower specs though: 17″MacBook Pro, Mid 2010, 2,8GHz Intel Core i7, 8GB Ram, GeForce GT330M.Hope to get help soon. Can’t wait to play the game. Loved the previews…
Thanks
- This reply was modified 10 years ago by studioV21.
September 11, 2014 at 22:31 #7475StauffParticipantIdentical problem. Really sad… Seems almost as if the devs didn’t even launch it once on a MAC….
Please fix it as soon as possible or many MAC users will probably want their money back…
September 11, 2014 at 22:33 #7476ungluedParticipantSame here on 15″ early 2011 os 10.10
September 11, 2014 at 22:55 #7487goliathParticipantSame: 27″ iMac 2014, 3.2 GHz Intel i5, 8GB RAM, GeForce GT775M 1024MB
I was running it fine until the update. After the update I loaded a map briefly then exited to the menu to change the Anti-Aliasing settings. I haven’t been able to load a map since, no matter the setting.September 11, 2014 at 22:59 #7489AndreasMParticipantSomething certainly went wrong with the latest hotfix. Same here, and it was working fine before the update.
September 12, 2014 at 06:21 #7536cmagnusonParticipantI have a MacBook Pro running 10.9.4 and the game crashes consistently every time I try to start a new game. Sometimes the game begins to load before there’s a crash and sometimes the game crashes before the loading screen is displayed. But the game does crash every single time I launch a new game.
Additionally, I have tried switching the graphics options to the ‘Low’ setting and relaunching the game. This did not change the situation.
Let me know if anyone has fix recommendations. Thanks!
Computer info: http://cloudapp.charlesmagnuson.com/image/0G2u1C2p3o1g
Screencast of issue: http://cloudapp.charlesmagnuson.com/221O1h3W332CI’ve posted about this issue on the Steam discussion forum as well: http://steamcommunity.com/app/304730/discussions/1/616187839239105795/?tscn=1410493555#c616187839240428697
September 12, 2014 at 09:51 #7554TomBParticipantJust bought the Mac version and 100% crash rate so far – mid 2010 3.2GHz i3 iMac, 8Gb RAM, ATI Radeon HD 5670 512 MB running 10.8.4
Dropping to windowed mode with low graphics settings got a bit further but crashed on compressing textures.
September 12, 2014 at 09:55 #7557supertromParticipantCrashes here also, right after I clicked “Start”. This game seems unplayable, so either I want my money back, or I want a fix quick!
September 12, 2014 at 10:10 #7560KruemelmonstrParticipantI’ve tried it on an 27″ iMAc (2011) mit 1 GB ATI 5750, 24 GB RAM. OS 10.9.4
Yesterday evening i coud play it for 4 hours and today it Crashs always. I can not load my savegames or start a new game. I have tried to change the graphics settings to minimum, and no change to the crash.
A Test on a MacPro 2008 (8 Core 2,8 Ghz, 20 GB, 1 GB ATI 5770 GrahicsCard), the same.
Please FIX
September 12, 2014 at 10:15 #7562supertromParticipantFYI: I’m trying to run the game on a 15″ macbook pro retina mid 2012, with Geforce GT 650M, 8GB RAM & OS 10.9.4.
September 12, 2014 at 10:43 #7567TomasParticipantSame here!
MacBook Pro 13″ retina late 2013 2,4GHz i5 4GB Intel Iris OSX 10.9.4
September 12, 2014 at 11:04 #7571bequadratParticipantSame here!
MacBook Pro 15″ retina mid-2012, 2.4GHz Intel Core i7, 8GB DDR3, NVIDIA GeForce GT 650M 1024 MB, OS X 10.9.4
Crashes instantly on starting a new game in 99% of all cases. Managed to get it to work only one time. After ~50 tries, got the following crash dump. Maybe it helps fixing this issue:
Process: TrainFever [792]
Path: /Users/USER/Library/Application Support/Steam/*/TrainFever
Identifier: TrainFever
Version: 0
Code Type: X86-64 (Native)
Parent Process: sh [791]
Responsible: steam_osx [289]
User ID: 501
Date/Time: 2014-09-12 10:45:35.656 +0200
OS Version: Mac OS X 10.9.4 (13E28)
Report Version: 11
Anonymous UUID: D84436D2-8297-8DB7-F4E1-3F04D4257D2C
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
Assertion failed: (px != 0), function operator*, file /Users/urban/dev/urban_games/trunk/include/boost/smart_ptr/shared_ptr.hpp, line 418.
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff98ec8866 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff8d46135c pthread_kill + 92
2 libsystem_c.dylib 0x00007fff912c8b1a abort + 125
3 libsystem_c.dylib 0x00007fff912929bf __assert_rtn + 321
4 TrainFever 0x0000000100890c37 boost::signals2::detail::signal_impl<void (bool), boost::signals2::optional_last_value<void>, int, std::__1::less<int>, boost::function<void (bool)>, boost::function<void (boost::signals2::connection const&, bool)>, boost::signals2::mutex>::operator()(bool) + 839
5 TrainFever 0x0000000100c300e1 UI::CComponent::HandleVisibilityChange(bool) + 97
6 TrainFever 0x0000000100c30068 UI::CComponent::SetVisible(bool) + 40
7 TrainFever 0x0000000100c2ffa8 UI::CComponent::Step(long long, long long) + 168
8 TrainFever 0x0000000100c2fff4 UI::CComponent::Step(long long, long long) + 244
9 TrainFever 0x0000000100c36f62 UI::CCore::Step(long long) + 50
10 TrainFever 0x0000000100c37315 UI::CCore::UpdateHACK() + 37
11 TrainFever 0x00000001007ba9b7 CGame::InitGame(Difficulty, unsigned int, int, int, int, float, UI::IProgressMonitor*) + 535
12 TrainFever 0x0000000100956481 UI::CMenuUI::StartNewGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, Difficulty, int, int, float) + 225
13 TrainFever 0x0000000100960f42 std::__1::__function::__func<UI::CMenuUI::CreatePage(UI::CMenuUI::EPage)::$_2::operator()() const::’lambda'(), std::__1::allocator<UI::CMenuUI::CreatePage(UI::CMenuUI::EPage)::$_2::operator()() const::’lambda'()>, void ()>::operator()() + 210
14 TrainFever 0x0000000100c37c52 UI::CCore::InvokeStoredFunctions() + 114
15 TrainFever 0x0000000100c36de9 UI::CCore::ProcessEvents() + 1065
16 TrainFever 0x0000000100c36941 UI::CCore::Run(UIRenderer*) + 257
17 TrainFever 0x00000001007863f9 Main(int, char**) + 3145
18 TrainFever 0x0000000100b20119 main + 9
19 libdyld.dylib 0x00007fff95c5d5fd start + 1
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff98ec9662 kevent64 + 10
1 libdispatch.dylib 0x00007fff97d4d421 _dispatch_mgr_invoke + 239
2 libdispatch.dylib 0x00007fff97d4d136 _dispatch_mgr_thread + 52
Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x00007fff98ec964a kevent + 10
1 steamclient.dylib 0x000000010531cd76 OSXHelpers::CIOPollingHelper::RealRun() + 296
2 libtier0_s.dylib 0x00000001065befe9 CatchAndWriteContext_t::Invoke() + 111
3 libtier0_s.dylib 0x00000001065bea21 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
4 libtier0_s.dylib 0x00000001065beaf5 CatchAndWriteMiniDumpExForVoidPtrFn + 78
5 steamclient.dylib 0x000000010531cc3f OSXHelpers::CIOPollingHelper::Run() + 27
6 libtier0_s.dylib 0x00000001065c2abb SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15
7 libtier0_s.dylib 0x00000001065befe9 CatchAndWriteContext_t::Invoke() + 111
8 libtier0_s.dylib 0x00000001065bea21 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
9 libtier0_s.dylib 0x00000001065beaf5 CatchAndWriteMiniDumpExForVoidPtrFn + 78
10 libtier0_s.dylib 0x00000001065c2a2f SteamThreadTools::CThread::ThreadProc(void*) + 189
11 libsystem_pthread.dylib 0x00007fff8d460899 _pthread_body + 138
12 libsystem_pthread.dylib 0x00007fff8d46072a _pthread_start + 137
13 libsystem_pthread.dylib 0x00007fff8d464fc9 thread_start + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff98ec4a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff98ec3d18 mach_msg + 64
2 libbreakpad_client.dylib 0x00000001019fdf83 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 155
3 libsystem_pthread.dylib 0x00007fff8d460899 _pthread_body + 138
4 libsystem_pthread.dylib 0x00007fff8d46072a _pthread_start + 137
5 libsystem_pthread.dylib 0x00007fff8d464fc9 thread_start + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff98ec8e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8d461f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff8d464fb9 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff98ec8e6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8d461f08 _pthread_wqthread + 330
2 libsystem_pthread.dylib 0x00007fff8d464fb9 start_wqthread + 13
Thread 6:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff98ec4a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff98ec3d18 mach_msg + 64
2 com.apple.audio.CoreAudio 0x00007fff8d58b828 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8d58b7b6 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff8d589f3e HALC_ProxyIOContext::IOWorkLoop() + 950
5 com.apple.audio.CoreAudio 0x00007fff8d589add HALC_ProxyIOContext::IOThreadEntry(void*) + 97
6 com.apple.audio.CoreAudio 0x00007fff8d58999d HALB_IOThread::Entry(void*) + 75
7 libsystem_pthread.dylib 0x00007fff8d460899 _pthread_body + 138
8 libsystem_pthread.dylib 0x00007fff8d46072a _pthread_start + 137
9 libsystem_pthread.dylib 0x00007fff8d464fc9 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff98ec8a3a __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff912e7dc0 nanosleep + 200
2 libc++.1.dylib 0x00007fff9907eb38 std::__1::this_thread::sleep_for(std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > const&) + 75
3 TrainFever 0x0000000100be86b3 Audio::COggPlayer::Run(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 419
4 TrainFever 0x0000000100be8a27 void* std::__1::__thread_proxy<std::__1::tuple<Audio::COggPlayer::Play(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)::$_0> >(void*) + 103
5 libsystem_pthread.dylib 0x00007fff8d460899 _pthread_body + 138
6 libsystem_pthread.dylib 0x00007fff8d46072a _pthread_start + 137
7 libsystem_pthread.dylib 0x00007fff8d464fc9 thread_start + 13
Thread 8:
0 libsystem_kernel.dylib 0x00007fff98ec4a1a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff98ec3d18 mach_msg + 64
2 com.apple.CoreFoundation 0x00007fff8b85ef15 __CFRunLoopServiceMachPort + 181
3 com.apple.CoreFoundation 0x00007fff8b85e539 __CFRunLoopRun + 1161
4 com.apple.CoreFoundation 0x00007fff8b85de75 CFRunLoopRunSpecific + 309
5 com.apple.AppKit 0x00007fff8e26105e _NSEventThread + 144
6 libsystem_pthread.dylib 0x00007fff8d460899 _pthread_body + 138
7 libsystem_pthread.dylib 0x00007fff8d46072a _pthread_start + 137
8 libsystem_pthread.dylib 0x00007fff8d464fc9 thread_start + 13
Thread 9:
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fff7bfc9310 rcx: 0x00007fff5f479168 rdx: 0x0000000000000000
rdi: 0x0000000000000507 rsi: 0x0000000000000006 rbp: 0x00007fff5f479190 rsp: 0x00007fff5f479168
r8: 0x00000000fffff000 r9: 0x00000000000001a2 r10: 0x0000000008000000 r11: 0x0000000000000206
r12: 0x0000000100df1a6a r13: 0x0000000100df1ad0 r14: 0x0000000000000006 r15: 0x0000000100df1a20
rip: 0x00007fff98ec8866 rfl: 0x0000000000000206 cr2: 0x0000000107af6000
Logical CPU: 0
Error Code: 0x02000148
Trap Number: 133
September 12, 2014 at 11:11 #7574mikaelMemberWe’re sorry about the inconvenience. Currently we’re working on an update that fixes the crashes on the mac version. The patch will come today.
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