Mac Version crashs!

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  • #7461
    BR475
    Participant

    Hi,

    I waited long today to get the Mac version, sadly it does not run on my system…..

    I have a 1 year old 27″ iMac OS X 10.9.4 with 24GB Ram, 3,4 GHz Intel Core i7 CPU and NVIDIA GeForce GTX 675MX 1024 MB graphic card.

    Just after loading the Map I get a Black Screen and the Music stops a view seconds later. The it brings me back to the Steam Screen without an error-message!

    The first Start it says something like computing textures, but it also stops, crashes and brought me back to the steam Screen

     

    Please help o get it run

     

    sincerely

     

    Jan

     

     

     

    #7464
    larspj3
    Participant

    similar issue for me, same spec but g780M

    Anything but the lowest resolution won’t load.

    Game crash just before load or after all is loaded

    Update#1

    Game seams to crash at any setting and resolution. from Lowest setting to Higest. its completely random atm this game.

    • This reply was modified 9 years, 7 months ago by larspj3.
    #7471
    studioV21
    Participant

    I have the same problem, tried it with lowest settings and resolution but it crashes right after loading screen.
    Quiet lower specs though: 17″MacBook Pro, Mid 2010, 2,8GHz Intel Core i7, 8GB Ram, GeForce GT330M.

    Hope to get help soon. Can’t wait to play the game. Loved the previews…

    Thanks

    • This reply was modified 9 years, 7 months ago by studioV21.
    #7475
    Stauff
    Participant

    Identical problem. Really sad… Seems almost as if the devs didn’t even launch it once on a MAC….

    Please fix it as soon as possible or many MAC users  will probably want their money back…

    #7476
    unglued
    Participant

    Same here on 15″ early 2011 os 10.10

    #7487
    goliath
    Participant

    Same: 27″ iMac 2014, 3.2 GHz Intel i5, 8GB RAM, GeForce GT775M 1024MB
    I was running it fine until the update. After the update I loaded a map briefly then exited to the menu to change the Anti-Aliasing settings. I haven’t been able to load a map since, no matter the setting.

    #7489
    AndreasM
    Participant

    Something certainly went wrong with the latest hotfix. Same here, and it was working fine before the update.

    #7536
    cmagnuson
    Participant

    I have a MacBook Pro running 10.9.4 and the game crashes consistently every time I try to start a new game. Sometimes the game begins to load before there’s a crash and sometimes the game crashes before the loading screen is displayed. But the game does crash every single time I launch a new game.

    Additionally, I have tried switching the graphics options to the ‘Low’ setting and relaunching the game. This did not change the situation.

    Let me know if anyone has fix recommendations. Thanks!

    Computer info: http://cloudapp.charlesmagnuson.com/image/0G2u1C2p3o1g
    Screencast of issue: http://cloudapp.charlesmagnuson.com/221O1h3W332C

     

    I’ve posted about this issue on the Steam discussion forum as well: http://steamcommunity.com/app/304730/discussions/1/616187839239105795/?tscn=1410493555#c616187839240428697

    #7554
    TomB
    Participant

    Just bought the Mac version and 100% crash rate so far – mid 2010 3.2GHz i3 iMac, 8Gb RAM, ATI Radeon HD 5670 512 MB running 10.8.4

    Dropping to windowed mode with low graphics settings got a bit further but crashed on compressing textures.

    #7557
    supertrom
    Participant

    Crashes here also, right after I clicked “Start”. This game seems unplayable, so either I want my money back, or I want a fix quick!

    #7560
    Kruemelmonstr
    Participant

    I’ve tried it on an 27″ iMAc (2011) mit 1 GB ATI 5750, 24 GB RAM. OS 10.9.4

    Yesterday evening i coud play it for 4 hours and today it Crashs always. I can not load my savegames or start a new game. I  have tried to change the graphics settings to minimum, and no change to the crash.

    A Test on a MacPro 2008 (8 Core 2,8 Ghz, 20 GB, 1 GB ATI 5770 GrahicsCard), the same.

     

    Please FIX

    #7562
    supertrom
    Participant

    FYI: I’m trying to run the game on a 15″ macbook pro retina mid 2012, with Geforce GT 650M, 8GB RAM & OS 10.9.4.

    #7567
    Tomas
    Participant

    Same here!

    MacBook Pro 13″ retina late 2013 2,4GHz i5 4GB Intel Iris OSX 10.9.4

    #7571
    bequadrat
    Participant

    Same here!

    MacBook Pro 15″ retina mid-2012, 2.4GHz Intel Core i7, 8GB DDR3, NVIDIA GeForce GT 650M 1024 MB, OS X 10.9.4

    Crashes instantly on starting a new game in 99% of all cases. Managed to get it to work only one time. After ~50 tries, got the following crash dump. Maybe it helps fixing this issue:

    Process:         TrainFever [792]

    Path:            /Users/USER/Library/Application Support/Steam/*/TrainFever

    Identifier:      TrainFever

    Version:         0

    Code Type:       X86-64 (Native)

    Parent Process:  sh [791]

    Responsible:     steam_osx [289]

    User ID:         501

     

    Date/Time:       2014-09-12 10:45:35.656 +0200

    OS Version:      Mac OS X 10.9.4 (13E28)

    Report Version:  11

    Anonymous UUID:  D84436D2-8297-8DB7-F4E1-3F04D4257D2C

     

     

    Crashed Thread:  0  MainThrd  Dispatch queue: com.apple.main-thread

     

    Exception Type:  EXC_CRASH (SIGABRT)

    Exception Codes: 0x0000000000000000, 0x0000000000000000

     

    Application Specific Information:

    Assertion failed: (px != 0), function operator*, file /Users/urban/dev/urban_games/trunk/include/boost/smart_ptr/shared_ptr.hpp, line 418.

     

     

    Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread

    0   libsystem_kernel.dylib        0x00007fff98ec8866 __pthread_kill + 10

    1   libsystem_pthread.dylib       0x00007fff8d46135c pthread_kill + 92

    2   libsystem_c.dylib             0x00007fff912c8b1a abort + 125

    3   libsystem_c.dylib             0x00007fff912929bf __assert_rtn + 321

    4   TrainFever                    0x0000000100890c37 boost::signals2::detail::signal_impl<void (bool), boost::signals2::optional_last_value<void>, int, std::__1::less<int>, boost::function<void (bool)>, boost::function<void (boost::signals2::connection const&, bool)>, boost::signals2::mutex>::operator()(bool) + 839

    5   TrainFever                    0x0000000100c300e1 UI::CComponent::HandleVisibilityChange(bool) + 97

    6   TrainFever                    0x0000000100c30068 UI::CComponent::SetVisible(bool) + 40

    7   TrainFever                    0x0000000100c2ffa8 UI::CComponent::Step(long long, long long) + 168

    8   TrainFever                    0x0000000100c2fff4 UI::CComponent::Step(long long, long long) + 244

    9   TrainFever                    0x0000000100c36f62 UI::CCore::Step(long long) + 50

    10  TrainFever                    0x0000000100c37315 UI::CCore::UpdateHACK() + 37

    11  TrainFever                    0x00000001007ba9b7 CGame::InitGame(Difficulty, unsigned int, int, int, int, float, UI::IProgressMonitor*) + 535

    12  TrainFever                    0x0000000100956481 UI::CMenuUI::StartNewGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, int, Difficulty, int, int, float) + 225

    13  TrainFever                    0x0000000100960f42 std::__1::__function::__func<UI::CMenuUI::CreatePage(UI::CMenuUI::EPage)::$_2::operator()() const::’lambda'(), std::__1::allocator<UI::CMenuUI::CreatePage(UI::CMenuUI::EPage)::$_2::operator()() const::’lambda'()>, void ()>::operator()() + 210

    14  TrainFever                    0x0000000100c37c52 UI::CCore::InvokeStoredFunctions() + 114

    15  TrainFever                    0x0000000100c36de9 UI::CCore::ProcessEvents() + 1065

    16  TrainFever                    0x0000000100c36941 UI::CCore::Run(UIRenderer*) + 257

    17  TrainFever                    0x00000001007863f9 Main(int, char**) + 3145

    18  TrainFever                    0x0000000100b20119 main + 9

    19  libdyld.dylib                 0x00007fff95c5d5fd start + 1

     

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager

    0   libsystem_kernel.dylib        0x00007fff98ec9662 kevent64 + 10

    1   libdispatch.dylib             0x00007fff97d4d421 _dispatch_mgr_invoke + 239

    2   libdispatch.dylib             0x00007fff97d4d136 _dispatch_mgr_thread + 52

     

    Thread 2:: IOPollingHelperThread

    0   libsystem_kernel.dylib        0x00007fff98ec964a kevent + 10

    1   steamclient.dylib             0x000000010531cd76 OSXHelpers::CIOPollingHelper::RealRun() + 296

    2   libtier0_s.dylib              0x00000001065befe9 CatchAndWriteContext_t::Invoke() + 111

    3   libtier0_s.dylib              0x00000001065bea21 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209

    4   libtier0_s.dylib              0x00000001065beaf5 CatchAndWriteMiniDumpExForVoidPtrFn + 78

    5   steamclient.dylib             0x000000010531cc3f OSXHelpers::CIOPollingHelper::Run() + 27

    6   libtier0_s.dylib              0x00000001065c2abb SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15

    7   libtier0_s.dylib              0x00000001065befe9 CatchAndWriteContext_t::Invoke() + 111

    8   libtier0_s.dylib              0x00000001065bea21 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209

    9   libtier0_s.dylib              0x00000001065beaf5 CatchAndWriteMiniDumpExForVoidPtrFn + 78

    10  libtier0_s.dylib              0x00000001065c2a2f SteamThreadTools::CThread::ThreadProc(void*) + 189

    11  libsystem_pthread.dylib       0x00007fff8d460899 _pthread_body + 138

    12  libsystem_pthread.dylib       0x00007fff8d46072a _pthread_start + 137

    13  libsystem_pthread.dylib       0x00007fff8d464fc9 thread_start + 13

     

    Thread 3:

    0   libsystem_kernel.dylib        0x00007fff98ec4a1a mach_msg_trap + 10

    1   libsystem_kernel.dylib        0x00007fff98ec3d18 mach_msg + 64

    2   libbreakpad_client.dylib      0x00000001019fdf83 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 155

    3   libsystem_pthread.dylib       0x00007fff8d460899 _pthread_body + 138

    4   libsystem_pthread.dylib       0x00007fff8d46072a _pthread_start + 137

    5   libsystem_pthread.dylib       0x00007fff8d464fc9 thread_start + 13

     

    Thread 4:

    0   libsystem_kernel.dylib        0x00007fff98ec8e6a __workq_kernreturn + 10

    1   libsystem_pthread.dylib       0x00007fff8d461f08 _pthread_wqthread + 330

    2   libsystem_pthread.dylib       0x00007fff8d464fb9 start_wqthread + 13

     

    Thread 5:

    0   libsystem_kernel.dylib        0x00007fff98ec8e6a __workq_kernreturn + 10

    1   libsystem_pthread.dylib       0x00007fff8d461f08 _pthread_wqthread + 330

    2   libsystem_pthread.dylib       0x00007fff8d464fb9 start_wqthread + 13

     

    Thread 6:: com.apple.audio.IOThread.client

    0   libsystem_kernel.dylib        0x00007fff98ec4a1a mach_msg_trap + 10

    1   libsystem_kernel.dylib        0x00007fff98ec3d18 mach_msg + 64

    2   com.apple.audio.CoreAudio     0x00007fff8d58b828 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98

    3   com.apple.audio.CoreAudio     0x00007fff8d58b7b6 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42

    4   com.apple.audio.CoreAudio     0x00007fff8d589f3e HALC_ProxyIOContext::IOWorkLoop() + 950

    5   com.apple.audio.CoreAudio     0x00007fff8d589add HALC_ProxyIOContext::IOThreadEntry(void*) + 97

    6   com.apple.audio.CoreAudio     0x00007fff8d58999d HALB_IOThread::Entry(void*) + 75

    7   libsystem_pthread.dylib       0x00007fff8d460899 _pthread_body + 138

    8   libsystem_pthread.dylib       0x00007fff8d46072a _pthread_start + 137

    9   libsystem_pthread.dylib       0x00007fff8d464fc9 thread_start + 13

     

    Thread 7:

    0   libsystem_kernel.dylib        0x00007fff98ec8a3a __semwait_signal + 10

    1   libsystem_c.dylib             0x00007fff912e7dc0 nanosleep + 200

    2   libc++.1.dylib                0x00007fff9907eb38 std::__1::this_thread::sleep_for(std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > const&) + 75

    3   TrainFever                    0x0000000100be86b3 Audio::COggPlayer::Run(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 419

    4   TrainFever                    0x0000000100be8a27 void* std::__1::__thread_proxy<std::__1::tuple<Audio::COggPlayer::Play(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)::$_0> >(void*) + 103

    5   libsystem_pthread.dylib       0x00007fff8d460899 _pthread_body + 138

    6   libsystem_pthread.dylib       0x00007fff8d46072a _pthread_start + 137

    7   libsystem_pthread.dylib       0x00007fff8d464fc9 thread_start + 13

     

    Thread 8:

    0   libsystem_kernel.dylib        0x00007fff98ec4a1a mach_msg_trap + 10

    1   libsystem_kernel.dylib        0x00007fff98ec3d18 mach_msg + 64

    2   com.apple.CoreFoundation      0x00007fff8b85ef15 __CFRunLoopServiceMachPort + 181

    3   com.apple.CoreFoundation      0x00007fff8b85e539 __CFRunLoopRun + 1161

    4   com.apple.CoreFoundation      0x00007fff8b85de75 CFRunLoopRunSpecific + 309

    5   com.apple.AppKit              0x00007fff8e26105e _NSEventThread + 144

    6   libsystem_pthread.dylib       0x00007fff8d460899 _pthread_body + 138

    7   libsystem_pthread.dylib       0x00007fff8d46072a _pthread_start + 137

    8   libsystem_pthread.dylib       0x00007fff8d464fc9 thread_start + 13

     

    Thread 9:

     

    Thread 0 crashed with X86 Thread State (64-bit):

    rax: 0x0000000000000000  rbx: 0x00007fff7bfc9310  rcx: 0x00007fff5f479168  rdx: 0x0000000000000000

    rdi: 0x0000000000000507  rsi: 0x0000000000000006  rbp: 0x00007fff5f479190  rsp: 0x00007fff5f479168

    r8: 0x00000000fffff000   r9: 0x00000000000001a2  r10: 0x0000000008000000  r11: 0x0000000000000206

    r12: 0x0000000100df1a6a  r13: 0x0000000100df1ad0  r14: 0x0000000000000006  r15: 0x0000000100df1a20

    rip: 0x00007fff98ec8866  rfl: 0x0000000000000206  cr2: 0x0000000107af6000

    Logical CPU:     0

    Error Code:      0x02000148

    Trap Number:     133

     

    #7574
    mikael
    Member

    We’re sorry about the inconvenience. Currently we’re working on an update that fixes the crashes on the mac version. The patch will come today. 

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