Maintain an interval between trains/buses – Train Fever /forums/topic/maintain-an-interval-between-trainsbuses/feed/ Wed, 30 Apr 2025 12:17:21 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/maintain-an-interval-between-trainsbuses/#post-1621 <![CDATA[Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1621 Wed, 27 Nov 2013 20:31:02 +0000 bafouu I have noticed in the Gameplay video that when two buses were affected to the same line, they left the depot at the same time, and so they stayed together during all their route in the town. In my opinion it is crucial that there is a way for the player to make a vehicle wait to let a minimum interval between itself and the previous vehicle. In Cities in Motion, that was not possible and we could see three buses together with a huge gap after with no buses, which is unefficient and very frustrating !!

Even if you have decided not to implement timetables, you could add an option to set for exemple how many days (since it is the time unit in TrainFever) after the previous departure a train of the same line is allowed to move off.

I hope you intend to make something to deal with that, that would be very usefull !

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1622 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1622 Wed, 27 Nov 2013 21:22:35 +0000

In Cities in Motion, that was not possible and we could see three buses together with a huge gap after with no buses, which is unefficient and very frustrating !!

Well, in CiM buses (and trams, and other vehicles) maintain intervals automatically, if they do not interfere with traffic jams. With last patches it worked relatively well. I think in TF will be something like that.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1624 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1624 Thu, 28 Nov 2013 08:56:45 +0000 mikael Our buses will wait at a stop till the previous bus moves further. This will prevent a bus from a traffic jam. You’re able to send the bus back to depot and start his route manually later on.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1658 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1658 Wed, 04 Dec 2013 00:11:09 +0000 douglas I don’t recall you talking about bus bays. Will there be bus bays? Otherwise a bus waiting to keep a certain distance to the other bus will block the lane, causing a huge traffic jam behind.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1673 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1673 Fri, 06 Dec 2013 17:54:30 +0000 kensternation Schedules. PLEASE tell me we will be able to create meaningful schedules. CiM2 has a great schedule maker but there is no point in getting too detailed with it due to a lack of passenger intelligence. This severely degrades game-play for me. Being able to setup schedules for different times of the day and days of the week would be FANTASTIC!

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1676 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1676 Fri, 06 Dec 2013 18:51:07 +0000 Axel Springer Hi,

if you look at the game play video 5:19 for example:

there you can see manage route and: Schedule 4 min. cycle. So i think it is or?

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1678 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1678 Fri, 06 Dec 2013 23:37:28 +0000 douglas I think there are no schedules. 1 month will be 8 minutes if Im not wrong.

Much better this way. No schedules, no day night cycle, just hard signaling and routing. That is what the game suppose to be about, not timetables that will never work as expected for a very simple reason: vehicles moving in real time while game time moves faster.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1680 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1680 Sat, 07 Dec 2013 23:02:30 +0000 kensternation Douglas some of us LIKE scheduling. I respect your opinion of building a network, but what do you do then? We have had games like that in the past (A train, railroad tycoon et al) I LOVE those games but, to me, scheduling adds a whole new fun fascinating element to the game.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1681 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1681 Sat, 07 Dec 2013 23:26:12 +0000

1 month will be 8 minutes if Im not wrong.

As I remember, 1 day ~= 1 second, so 1 month = ~30 second.

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/forums/topic/maintain-an-interval-between-trainsbuses/#post-1682 <![CDATA[Reply To: Maintain an interval between trains/buses]]> /forums/topic/maintain-an-interval-between-trainsbuses/#post-1682 Sun, 08 Dec 2013 00:39:38 +0000 douglas I also respect your opinion kensternation. If the devs decide to add schedules, ok great. I’m not against. I’m just pointing out a problem that ppl refuse to see and create “amazing” complex formulas and suggestions that never work. Its very simple: vehicles must run at the same time the game run, otherwise no schedules will ever be good enough. You either play a game where vehicles seems to be on cheetah speed all the time, or a boring game that 1 minute = 1 minute in real life.

And to confirm:

  1. An in-game year will pass in 6 minutes. You’re able to speed the time up, what will shorten an in-game year.

Source: /forums/topic/giving-thanksquestionsideas/

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