I have seen a couple of movies of the beta version. I recoomed the ones from quill18 and zhatt on youtube. These are very experienced guys with very good explanation skills.
All looks very promising.Still I have some questions:
– i have noticed that the scale of the maps is around 16X16 km on a medium map, if I am correct. Around that size anyway. But what about highspeed trains nowadays. A high speed train for say 25 km max is a bit funny, imho. Highspeed trains are to cover large distances. But this expects a different scale. Any thoughts/ideas on this?
– on the same kind of subject: what about the combination of highspeed long distance/local trains(/metro?) combination management. A bit the same as the combination of bus/tram and trains like now in say 1900 but then on a different scale and for example around multiple large cities?
– then, are there any plans to deepen the management around the trains. Like ticketprices, personell, types of trains (1,2,3 class), advanced signalling, station upgrades like food sells?
Would be nice to have any information around these ideas. Thanks in advance.
will the edges of the map be improved in the final game?.ive been watching videos online and having the map just end and theres nothing on either side is rather ugly. if you could extend the map beyond the borders but have the camera stop where its supposed too that would be great it would make the game look a hell of a lot better. the game Banished does this very well.
With the large map I think the high speed trains are really going to start making sense – They’re “only” three times faster than the 1850’s era trains, and just bridging two towns along a river feels like such a long way.
And sharp turns and all the slopes are going to slow those down a lot too – The extra speed on straights will let them catch up to the timetable. Keep in mind that goods and passengers are only willing to travel a limited distance/time before they go elsewhere.
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