December 10, 2013 at 15:20 #1695
What will the size of the map be? Will it big enough to realistically represent a département/regierungsbezirk/county/small country/small regional unit, or maybe even bigger? How many towns exist on the maps?
Also, what are the minimum system requirements? I can’t find them anywhere, yet they are mentioned in news and such.December 10, 2013 at 15:32 #1696Axel SpringerParticipant
“There will be a 256 square kilometer terrain with a one meter resolution”
“Hardware requirements will be similar to e.g. Cities in Motion 2. We plan to optimize and increase performance prior to release. We hope that we can set the requirements as low as possible.”December 11, 2013 at 11:22 #1700
Hmm. 256 km² is the size of a big city. I don’t get the “one meter resolution” part :pDecember 11, 2013 at 12:19 #1701
In this screenshot from our news: http://www.train-fever.com/2013/11/visual-updates-incoming/ you’ll see the map size. Our maps are currently in a square format.
The one meter resolution means that the terrain height detail is defined down to an one meter resolution.December 11, 2013 at 21:27 #1702
Well, if I can build a long distance railway it’s fine by me. 🙂
I have a random question while I’m at it, though – I’ve seen there was path and block signals but how hard will it be to set them up? I hardly get the difference (well, I do, but I don’t know when to use either lol) and I worry it’s going to bother me during play. Also, can the signals have more than two states? For instance, the signal behind the occupied block being red, the signal one block further orange and the signal two blocks further green?
December 16, 2013 at 09:14 #1724
- This reply was modified 7 years, 2 months ago by linoa06.
We’re posting an update about the signals some other time, I can’t tell you more about this yet.December 16, 2013 at 12:39 #1731fastfokkerParticipant
Just one point of clarification please, is it 256 square Kms (16km x 16km) or 256 x 256 kms?
ThanksDecember 17, 2013 at 09:11 #1736
Well, it’s 16km x 16km.
You’re able to built a few big tracks on such a landscape.December 17, 2013 at 11:51 #1737plnrmattParticipant
I love the posibilities and variety that come with larger maps. I totally understand that larger maps might not be possible in the initial game release, but might they be possible in future DLCs?December 18, 2013 at 12:53 #1739fastfokkerParticipant
Thanks for the clarification, so following on from that, can we assume that the buildings and roads etc. are pretty much to scale?
I’m trying to picture a reasonable sized town or towns that we can create that are 10 – 16 Kms apart.
Cheers,December 19, 2013 at 02:14 #1742douglasParticipant
That is pretty big map. In CiM we have 8×8 km map and its big enough to make several towns and even have freight if that game had support for it.December 30, 2013 at 11:17 #1854DaanParticipant
Yeah, bigger is better but 16×16 km is pretty big alright. It might be good enough to spend a lot of time in creating your little word.January 14, 2014 at 18:09 #1888NeighborKidParticipant
If we get multiplayer if make maps even bigger if possible.. a huge map.. say. 30×30 sounds insane.. but if and when multiplayer does arise i think a map of this size would be awesome. Id laugh hard if my train was able to collide with a buddies train in multiplayer.. brake failure at a signal. lulz..
January 15, 2014 at 23:32 #1893jm764Participant
- This reply was modified 7 years, 1 month ago by NeighborKid.
16X16km is a pretty good size for single player and 2-4 player maps, but 32x32km is perfect for 5-8 player maps.January 22, 2014 at 19:50 #2068OliverParticipant
I agree with you. 16x16km is not that big. Taking a big City divided by a river, you will not reach the outskirts with this measure.
Anyway 16×16 is better than the restrictions of other games, especially, if the Resolution is really one meter. Hoping, that the scale of roads and tracks will fit to these restrictions.
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