September 10, 2014 at 13:12 #6888September 10, 2014 at 13:14 #6889AzraelParticipant
Without a screenshot no one can understand your situation that good.September 10, 2014 at 13:29 #6893killkenny1Participant
This probably means your carriages run too slow. Decrease the frequency by adding more carriages.September 10, 2014 at 13:30 #6894September 10, 2014 at 13:31 #6895
Normally, the Ore an Coal waits into the Stops, or?September 10, 2014 at 13:38 #6898HenkieParticipant
It calculates if it is faster for the ore to “walk” or use your transport system. In this case it is faster to “walk” 🙂
Edit: It takes into account: Time it has to wait for the transporter to arrive, the time the journey takes and the time it still needs to “walk” when it is unloaded.
September 10, 2014 at 13:42 #6900gaxParticipant
- This reply was modified 6 years, 4 months ago by Henkie.
It´s a mini game, you have to catch it with your cursor and drag it back to your stop. 😉
Seriously, it means that the goods move faster on their own than with your connection. Increase your frequency for example, and/or check if your connection serves a demand at all.September 10, 2014 at 13:43 #6901
The Ore runs besite my Carriages. However, my carriages passes the ore’s on they way. but they cants pick up them. my carriages are a little bit faster.September 10, 2014 at 14:04 #6903YeolParticipant
Just like people, cargo has a set destination. Upon creation of that unit of cargo, its destination is determined all the way, including it as a delivered good. You need to convince “the factory” to ship cargo to the destination your line is going to. If the steel mill you want to ship to has no output, or no set destination for its good, your cargo bay will not be used and by-passed. The entire route from coal+iron mine, via steel mill and goods, till a demanding city has to be available. Only then it will ship. When a city has reached its goods limit, the city will not demand, and good will flow somewhere else.
Probably somewhere in your chain there is an interruption, which sets the demand for coal+iron via your line to zero = no shipment.
At least, this is what I have experienced during my game plays.September 10, 2014 at 14:25 #6908
Its possible to see anything whts wrong on this pic?September 10, 2014 at 14:29 #6909NiqueParticipant
Nothing is wrong. The lines are fine. But you should intensify the frequency to pick stuff up.September 10, 2014 at 14:36 #6912
Okay, i know, the carriage can be full if she arrives the coalmine. its a little risk. much thx to all. i have understand. i must push my garage xDSeptember 10, 2014 at 14:43 #6915
ah, one important question i have thas was why i have open this thread. what does the note mine?September 10, 2014 at 14:44 #6917NiqueParticipant
In the beginning, just add a couple of trucks. It doesn’t matter if they produce losses in the first few years. The production will increase and then you will get profits. Its like ‘investing’ :).September 10, 2014 at 14:49 #6922YeolParticipant
First, the order seems not optimal to me. You are trying to ship iron ore via the far away coal mine to the steel mill. The iron ore is faster by foot going immediately to the steel mill by itself. So the pickup order should better be 1.Coal, 2.Ore, 3. Goods, 4. City.
Secondly, I would not ship the iron ore. It’s close enough to go by itself to the steel mill. Take care of the coal and goods only. It’s easier to manage.
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