Passenger vehicles really sync? – Train Fever /forums/topic/passenger-vehicles-really-sync/feed/ Wed, 30 Apr 2025 12:47:54 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/passenger-vehicles-really-sync/#post-10107 <![CDATA[Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10107 Sat, 27 Sep 2014 00:25:19 +0000 douglas I really dont see passenger trains/buses/trams sync in order to have a good distance between them. My trains are a huge mess.

I have a line with 6 towns, they clean the first 2 or 3 stations while the rest accumulate a bunch of passengers till they start leaving the station. Its like that for decades. They don’t increase the distance between them at all!

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/forums/topic/passenger-vehicles-really-sync/#post-10109 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10109 Sat, 27 Sep 2014 00:54:27 +0000 matrix yeah, this is one of the biggest problems for me in the game. and it should work for cargo as well, I think. otherwise you either lose cargo because of station capacity limit (not waiting for full load), or frequency declines and production goes down.

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/forums/topic/passenger-vehicles-really-sync/#post-10110 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10110 Sat, 27 Sep 2014 01:03:20 +0000 Wowi Based on the GUI you’d assume they sync, but no. It really should be in the game, as it’s vital in order to make a good passenger route.

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/forums/topic/passenger-vehicles-really-sync/#post-10112 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10112 Sat, 27 Sep 2014 01:44:02 +0000 douglas Not only the GUI but announcement of the devs.

I won’t make circle lines anymore. In order to have a reliable passenger service, I will have to make 1 to 1 city only. This way I can easily control distance of trains with signals.

And inside city transport, forget about it. Its like CiM 1. I won’t sync buses manually. Its too much.

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/forums/topic/passenger-vehicles-really-sync/#post-10116 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10116 Sat, 27 Sep 2014 02:58:11 +0000 Mykel Razi I notice that my buses and trams tend to sync up but I have never noticed the trains do so.

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/forums/topic/passenger-vehicles-really-sync/#post-10118 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10118 Sat, 27 Sep 2014 04:20:04 +0000 omoikane Truck/bus/tram sync is really good but train is not, because loading and unloading passengers are awfully slow. So first train always have long long time to sit inside station.

That’s why I suspect train sync is bad. loading passengers/cargo from train doesn’t care how many doors/cars attached on that train and every train have same loading/unloading speed. Thus make trains with lots of cars (around/over 200) with full of passengers have even consume more time on station (by loading and unloading) than driving on the rail, and that’s very unrealistic

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/forums/topic/passenger-vehicles-really-sync/#post-10129 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10129 Sat, 27 Sep 2014 07:25:12 +0000 Yeol I don’t see it as a real problem, but I have to agree that I don’t see an even spread of trains on one line. Buses and trams tend to spread out better, as long as one uses the same type of bus/tram over the entire line. So, I think it is important to have exactly the same train compositions for all trains on the same line. If one train is a little slower (more cars… slower pulling… longer loading times), trains seem to join up in one after the other. But again, it’s not a real problem technically or finacially, but annoying to see it happen. 😉

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/forums/topic/passenger-vehicles-really-sync/#post-10141 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10141 Sat, 27 Sep 2014 10:35:54 +0000 BFalcon One way they could do this would be to add a “Half Load” (and possibly “25% Load” and “75% Load”) option(s) so that your buses don’t all hurtle off to the next town with 0 passengers on board, but wait for full loads (or whatever you decide is an appropriate amount). I suggest this as one possible solution, since it would be easiest to implement and might also solve some of the cargo issues we’re seeing (namely vehicles running empty since Full is holding them too long for the industries to grow).

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/forums/topic/passenger-vehicles-really-sync/#post-10142 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10142 Sat, 27 Sep 2014 10:38:24 +0000 Yemo The devs stated, that they took other transport games as inspiration.

How the f*ck can you not learn from the worst mistakes of your inspirational games?

 

It is so simple. Speed based on loads screws up the interval between vehicles. That includes loading speed and thus stop duration based on load, acceleration based on load and top speed based on load.

You cant argue that a feature is realistic if the environment/other interdependent factors are not, like keeping a schedule.

Thats not even early access, thats a design flaw of transportation games since at least 20 years ago. Unbelievable.

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/forums/topic/passenger-vehicles-really-sync/#post-10150 <![CDATA[Reply To: Passenger vehicles really sync?]]> /forums/topic/passenger-vehicles-really-sync/#post-10150 Sat, 27 Sep 2014 12:48:59 +0000 Freak_NL I’m seeing the same behaviour omoikane, Yeol, and Mykel Razi observe. Buses and trams work like a charm; as long as you use one type of vehicle on a single line, they will spread out fairly evenly, even when part of the line runs through busy streets shared with other lines. Really nice!

Trains don’t seem to spread out reliably. I’ve had a line connecting three towns (two termini and one station in the middle) with various trains from the 1890s to the year 2000 — but always the same trains at any one period — usually with three trains on the line, but they would invariably bunch up.

The lack of platform selection sometimes caused them to wait for trains from other lines using the same platform, so that may have been an attributing factor as well, but by means of test I have removed all switches from this line except for those before the termini, forcing the whole line on dedicated tracks and platforms, and stopped one train to let the other two catch up to it, then started all three (all TFVs) and let the game run for ten years. They spread out a little, but they still followed each other much too closely.

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