Place Beta changelog's/patch notes here

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Viewing 15 posts - 1 through 15 (of 22 total)
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  • #3777
    Jonathan078NL
    Participant

    Hey there I was wondering if some Beta testers could post some changelog’s here, I searched but I can’t seem to find them anywhere. I’m curious about the changes the game is going through now, what’s changed/new vehicles etc.

    I understood we’re allready on Beta ver. 4068, I’d liked to know what changed since ver. 4026 and future updates. Train fever is going through rapid changes now which is logical since he game is launching next week already. Thank you all.

    #3779
    swissyntax
    Participant

    I am also very interested, thank you in advance.

    #3801
    sigh
    Participant

    Great idea! I hope the beta testers do this, assuming they are allowed to do it.

    #3804
    Berry
    Participant

    They won’t do that since it’d be bad publicity to show the flaws of the game (beta) and besides that, I don’t really see the advantage of knowing what they did in the beta.

    #3805
    Jonathan078NL
    Participant

    Well Berry, the game is obviously not finished yet from the looks of it and the release is very near, so I do see the advantage of that and why be all hush-hush about it? That isn’t bad publicity it’s called tranparant and honest.

    Every game got its flaws in beta, thats why it’s called a beta. And the other repliers in this thread also think it’s a good idea. So..

    #3807
    Morat
    Participant

    @Berry there are a few good reasons for putting this information out there. For example, many of the videos show that signals don’t change colour to red even when trains are stopped at them. It would be good to know if some of the issues like these have now been fixed.

    #3808
    Azrael
    Participant

    Berry, if this would be a valid reason for Urban Games, they would’ve never lifted NDA, since you can clearly see in videos, that for example there are still little performance flaws and signals not turning red when a train has to wait etc.
    So since they lifted the NDA, they could post Patch Notes here.

    #4005
    Jonathan078NL
    Participant

    Hey there,

    Can anybody list some significant changes of the latest Beta version 4136? Thanks in advance.

    #4041
    SpoorObjecten
    Participant

    Not sure if these changes should be made publicly, it’s a beta.
    Build 4136 has a lot of changes and improvements.

    I’m not going to share the full list as I don’t feel this should be made public, but do want to show this one:

    – Added a new EMU train (2014) and a new truck (1896)

    #4047
    Jonathan078NL
    Participant

    Thanks SpoorObjecten,

    How is it going with your modelling? Very curious, hoping there will be atleast some dutch trains for Train Fever.

    About 2-3 weeks ago the first NS Bombardier TRAXX F140 MS2 loc was released for the dutch railways, we actually allready had these in the Netherlands, those were leased. Now NS ordered 19 of them in NS livery :D, I think this loc is allready in TF, maybe we can apply a re-texture and look like this: 😛

    NS Bombardier TRAXX F140 MS2

     

    • This reply was modified 10 years, 3 months ago by Jonathan078NL.
    • This reply was modified 10 years, 3 months ago by Jonathan078NL.
    • This reply was modified 10 years, 3 months ago by Jonathan078NL.
    • This reply was modified 10 years, 3 months ago by Jonathan078NL.
    • This reply was modified 10 years, 3 months ago by Jonathan078NL.
    #4111
    swissyntax
    Participant

    Today should be released an other patch. Would be nice if someone can inform us outsiders about the content? (I hope for the final release a Mini-Map, performance improvements, waypoints and last but not least Rail-Crossover)

    #4122
    Xtender
    Participant

    currently Urban-Games using a “Game-Patch-Gun” in rapid fire mode 😉

    –Snip

    Build 4166
    Here are the release notes for build 4166:

    • Fixed traffic jams in large towns
    • Fixed a town developer crash
    • Town growth is now dependent on cargo supply
    • Added a bunch of achievements (more to come)
    • Added sound volume settings
    • Improved track builder snapping
    • Improved look of popup windows
    • Improved look of some buildings
    • Added a new car and adapted sizes of existing cars
    • Delete key now closes popups as well
    • Removed debug console
    • Less fog
    • Finances can also be opened by clicking on balance

    [b]There will be more updates later today and tomorrow.[/b]

    –Snip

    Patch 31.08.2014

    -Snip
    Build 4136
    Update: Earlier today this announcement was named build 4134. Since we had to do an immediate patch for build 4134, we are now on build 4136.

    Build 4136 is live now. We are sorry for any inconvenience caused due to the delayed released of this version.

    Here are the release notes:

    – Better camera navigation performance (fluent now except at first view)
    – Better rendering performance (HDR much faster now)
    – Less simulation freezes and more fluent game-play (however still not optimal for huge scenes)
    – Added list of stations (GUI button bottom left)
    – Added a new EMU train (2014) and a new truck (1896)
    – Show error message box if OpenGL context creation fails
    – Old and modern train station have the same size now and can be “upgraded” therefore
    – Separate HUD icons for one-way-signals and freight stations
    – Added vehicle icons in road vehicle and tram depot
    – Added various vehicle description texts
    – Added cargo supply info in building window
    – Added how-to-increase-production hint in industry window details tab
    – Improved leisure parks / buildings
    – Slower industry downgrade
    – Fixed a pathfinding bug which prevented people and cargo from using your lines (occurred when a station was built at the end of a street, without a street crossing close to it)
    – Fixed lanes on freight train station
    – Fixed a bug in the town window (cargo needs display was not correct!)
    – Fixed a bug which caused persons to leave a vehicles at wrong line stops (after changing a line)
    – Fixed a crash which occurred when loading certain save games
    – Fixed two track builder crashes
    – Fixed a pathfinding crash which occurred at random times
    – Fixed a pathfinding crash which occurred after changing lines
    – Fixed a town growth crash which occurred at random times

    There will be more updates until release. Most important, there will be a next major update on Tuesday, 16:00 CET.

    Unfortunately the return-to-main-menu crash is (accidentally) not yet fixed with this release.

    Save games are compatible with this version.

    Thanks for your participation!

    –Snip

    • This reply was modified 10 years, 3 months ago by Xtender.
    • This reply was modified 10 years, 3 months ago by Xtender.
    #4125
    swissyntax
    Participant

    Nice thanks, some good improvements! Very interesting “Town growth is now dependent on cargo supply”, because some Lets Players are belief this was already the case 😀

    #4127
    Mansen
    Participant

    It was supposed to be the case but wasn’t implemented at the time. 🙂

    #4132
    Jonathan078NL
    Participant

    Thank you Xtender for the changenotes!, keep them coming.

Viewing 15 posts - 1 through 15 (of 22 total)
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