Please improve performance of double track – Train Fever /forums/topic/please-improve-performance-of-double-track/feed/ Wed, 30 Apr 2025 12:33:06 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/please-improve-performance-of-double-track/#post-16550 <![CDATA[Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-16550 Sun, 01 Feb 2015 00:12:35 +0000 Martin955 Adding passing loops is usually ok, but with longer stretches of double track the trains sometimes refuse to use the second track, then start to jam up. This is really annoying.

Sometimes I can fix this by demolishing and making a new connection, sometimes not. Players need to be able to select how much track to bulldoze – at the moment you may have to remove long stretches of track.

Trains leaving a depot onto double track should go in the right direction on the right track. If locomotives can ‘magically’ run round their trains, could you do something similar to get from a depot to the right track?

I am finding the game intriguing, but it feels unfinished. If I can cope with implementing the ‘mods’ it will definitely improve.

 

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/forums/topic/please-improve-performance-of-double-track/#post-16553 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-16553 Sun, 01 Feb 2015 01:37:59 +0000 isidoro If you want to make the trains use the right hand track of a double track, you can use one-way signals for it.  They only allow trains to pass them in one direction.  You get them by clicking on the signal once built and select the option.

There is a trick to allow you to demolish smaller sections of tracks or roads: just make a crossroads in the point you want to stop demolishing.  You can then demolish the segment up to the crossroads.

 

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/forums/topic/please-improve-performance-of-double-track/#post-16560 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-16560 Sun, 01 Feb 2015 08:55:46 +0000 Martin955 Isidoro

Thanks for your response. I have been playing with routes and signals.

Need to get trains from a depot onto both lines, now.

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/forums/topic/please-improve-performance-of-double-track/#post-16562 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-16562 Sun, 01 Feb 2015 10:33:22 +0000 Norfolk_Chris You can specify the exact path your trains take by using waypoints.  You can insert specific way points (signal menu), or use any signal.  You map the waypoints in the same way as you map stations when mapping the line.  I works, I use this method all the time to avoid the problems you are having.

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/forums/topic/please-improve-performance-of-double-track/#post-16574 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-16574 Sun, 01 Feb 2015 13:23:06 +0000 simonmd As said above, waypoints and signals will get your stock on the right track, you’re obviously not using them correctly. Have you tried the ‘one way’ signal option?

For bulldozing smaller sections, this can be a pain but there is a work around and this applies to roads too. Build a new small section of track/road at the approximate place you want to bulldoze upto then you can just delete the section upto that point.

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/forums/topic/please-improve-performance-of-double-track/#post-18027 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-18027 Fri, 20 Mar 2015 04:59:55 +0000 I seem to be having this problem too.

I tried all sort of combination but the trains AI will always try to use the shortest route, instead of parallel routes on multi-tracks lanes, with switch connections across all 4 or 5 lanes

Trains still jams up trying to use the first lane, even when a passing option is available to switch to the other lanes.

I’ll try to waypoints signals to see if it makes any difference, since traffic lights doesn’t seem to be doing much in that regard.

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/forums/topic/please-improve-performance-of-double-track/#post-18032 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-18032 Fri, 20 Mar 2015 08:53:55 +0000 Pasi Waypoints will force the path to where ever you want, so use them. And if you want trains out from the depot to both directions, it’s easiest to do 2 depots. Or, simply place the depot at the end of the platform on the last stop on the line.

Since the auto update feature, i’ve never returned any trains to depot anymore.

One way signals on right places and waypoints work wonders. And build bigger stations and avoid using the same platform for more than 2 lines.

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/forums/topic/please-improve-performance-of-double-track/#post-18068 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-18068 Sun, 22 Mar 2015 13:47:14 +0000 Varana

Trains still jams up trying to use the first lane, even when a passing option is available to switch to the other lanes.

Trains in TF will never ever stray from the assigned line. If that is occupied, they wait. There is no such thing as switching to a free track. If you want them to run on another track, you have to use signals or waypoints to force the whole line (in one direction) on the desired track. Trains serving that line will then use that track – exclusively.

Trains do not switch tracks dynamically, period. 🙂

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/forums/topic/please-improve-performance-of-double-track/#post-18072 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-18072 Sun, 22 Mar 2015 15:06:09 +0000 bythelee When trains jam up (“waiting for free path”), they will randomly switch tracks if the other track is empty, and convenient track switching is available. Each train dynamically searches for a clear path to the next stop, and does not care which platform it uses when it arrives. This is what you need to consider, whenever adding switches and multiple track alternatives that a train can use to reach its next stop.

I typically prefer to build a double track loops, and run trains in both directions (clockwise and anticlockwise). But even this was not enough, as the Lines would randomly switch track (random changing from left hand drive to right hand drive) and the trains would get into horrible messes trying to change over. I tried using signals, and waypoints, all to no avail. I did not know that all signals were bi-directional by default, and merely divide a length of track into two sections.

But using One Way signals, specifically setting each signal to “one way” (select “yes” in the dialogue box that pops up when you click on a traffic light signal) sorted that problem entirely. The lines now remain fixed on each track, and the trains run perfectly. Note that just one signal is adequate to force the direction of each track (and the line that runs on it), if there are no points/switches linking the two. I’m also now in the habit of building a depot on each side of the doubletrack, one for each direction, to avoid the need for trains to ever cross tracks, but that is unnecessary with correct signals.

 

To force the exclusive use of longer stretches of double track, add a single signal to the outside of each track, just before the points (switch) at each end. Trains will need to stop while on the double track if the single track ahead is blocked by another train. TF prefers the “left hand drive” track usage, so place your signals accordingly, but it really doesn’t matter for the “passing loop” situation. I’d stick with convention, in case of an eventual upgrade to full doubletrack.

Once built, click on each of the two signals and select the “yes” option to the “One way” question. Any train approaching from a single track section will examine the two tracks ahead, and discover the left hand track is obstructed by the one way signal close by, while the right hand track is permitted by the one way signal that allows it to pass at the far end of the double track. The train will always smoothly choose the only track available.

You can add more signals along the length of the double track to “stack” waiting trains. Just make sure that you always build signals on the outside of the double track.

Note that it is only necessary to set ONE signal on each track to “one way” to force the exclusive selection by each train. Setting them all to one way is not a problem, except that if you make a mistake with signal placement, you might end up blocking the track by making it one way in both directions (ie unpassable) with conflicting signals.

One way signals have given me all of the control I need. Waypoints should also work, but they are not direction dependent, and can be passed / ignored by trains that are not required to pass through them. They will force trains on that line to use that track, but they do not stop other trains from using it too, nor do they control direction, and that’s how the jams can still happen. Forcing all lines to use the correct waypoints at the correct moment is much, much harder than controlling the track usage with one-way signals. Waypoints also caused problems when trains advanced on the wrong track because it was free, only to have to reverse to one of the rare switches I had, to get onto the other track for the required waypoint.

In a nutshell, careful placement of one-way signals, will always guarantee which trains use which section of double track. Whenever you have switches that allow trains to change tracks, you need to consider whether one-way signals are needed to control which track a train will choose.

While I agree that double track performance is lacking (especially the line planning randomly changing the track it prefers), the trivial effort to build one-way signals to sort all of that out, is effortless compared with building the track itself.

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/forums/topic/please-improve-performance-of-double-track/#post-18077 <![CDATA[Reply To: Please improve performance of double track]]> /forums/topic/please-improve-performance-of-double-track/#post-18077 Sun, 22 Mar 2015 17:58:43 +0000 electricmonk2k

Need to get trains from a depot onto both lines, now.

You just need to build a crossover (a track leading from one of the two tracks of a double-track line to the other) just after the point where the track from the depot joins the first track of the double-track. That way, it can easily cross onto the second track. As long as you put signals both before and after the two switches on the depot-side (but not on the track leading to the depot), and before and after the one switch on the far-side, then the path from either side to the depot will be two way (ie. the entire signal block will be two-way), whereas the rest of the double-track should be one way each side if the signals are set up correctly.

If you want the trains to be able to reach the depot from either direction, you need  to split the line leading from the depot before it joins on to the main track, and the new branch will join the main track facing the other direction (where you repeat the steps mentioned before to mirror what you did previously).

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