November 11, 2014 at 18:38 #13203
I am having late game frustrations – the population is too large that my game is very laggy.
I know there is a population limit of 10000, is there anywhere I can make the limit lower?
I would like to limit it to around 3500…
I could not find a script file for that.
ThanksNovember 11, 2014 at 18:51 #13205Triumph955Participant
I’m still trying to decide if it helps but…. When the population expanded too much in one town, (I’m worried about inbreeding), I deleted quite a lot of the residential buildings, seemed to help but that might be just my perception. I don’t know what the ratio of cars per head of population is but it often seems as though it’s far more than one per person.
I think combined with your lower population (possibly optional) limit, 1 car per 4 persons should suffice, currently I’m sure they allow 5 year olds to drive hence the strange antics at junctions.November 11, 2014 at 19:52 #13206
I mentioned adding an option to scale population counts to the dev’s
High: Civ’s 10,000. Scale of Ticket Prices – 100% (as it is now)
Medium: Civ’s 5,000. Scale of Ticket Prices – 200%
Low: Civs 2,500. Scale of Ticket Prices – 400%
but maybe they can optimise it further without resulting in dropping the civs.November 12, 2014 at 05:04 #13226
the buildings will rebuild, so its no use.
I also tried to limit building space by surrounding the city with train tracks. that, however, does not prevent population from going back up again, and also results in a huge lag each time a new building is built.
My current solution is I modified the script file by reducing all building capacities by half, which effectively halves my population. It works well most of the time.November 12, 2014 at 11:50 #13234November 12, 2014 at 19:20 #13256
I have halved the population and performance is drastically better. I can upload the mod sometime.
Previously i have tried deleting residential buildings, but that does not work.November 12, 2014 at 21:24 #13271
Good to hear, I might give it a go just to test… was it buildingutil.lua you edited?
Edit: Of course, if you want to share it, then will save some time 😀
The only problem with halving it is that also halves your potential ticket sales / income.
I had a brief look in the files and couldn’t find anything to increase this.. I didn’t spend too much time looking though if I am honest.. for it to be a viable option, this would imo need adjusting too.
If it makes a drastic difference then I really do hope the dev’s take note.
I for one would be happy to play with 1/2 the civs paying twice the price for their train / bus journeys if it meant a smooth enjoyable experience. Most other similar genre games don’t even have wandering passengers…excluding CIM.
November 12, 2014 at 23:51 #13280
- This reply was modified 6 years, 2 months ago by FX2K.
I guess it would but i assume late game all lines are very profitable and it is ok to halve the population and still be profitableNovember 13, 2014 at 10:05 #13301Triumph955Participant
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