- This topic has 9 replies, 6 voices, and was last updated 10 years, 1 month ago by
crossmr.
-
AuthorPosts
-
January 28, 2015 at 13:14 #16433
Darkcutter
ParticipantIs it possible to add some kinds of more complicated cargo and new production sites/chains and how many goods are accepted by a city – could you change goods to more cargo types (like cars, machines, stainless steel – more than “goods” alone etc..) ? For example:
iron ore + coal -> iron -> iron + coal -> steel
crude oil -> oil + chemicals -> plastics
chemicals + steel -> stainless steel (instead of goods)
plastics + steel -> machines, cars (instead of goods)
January 28, 2015 at 15:14 #16435coujou
ParticipantIt has been done yet by Cargo mod, but it is a bit hard in my opinion.
February 4, 2015 at 00:33 #16674Traian Trante
ParticipantTry the newly released ATT mod on train-fever.net . I’ts quite good, so far, although it is in the alpha stage.
February 5, 2015 at 00:00 #16722Kiwi-NZ
ParticipantTo download this modification use following link.
http://www.train-fever.net/filebase/index.php/Entry/814-Avanced-Train-Fever-Total-ATT/
To have an overview what is planned and will be implemented and to see a view pictures, refer to:
http://www.train-fever.net/index.php/Thread/1954-Advanced-Train-Fever-Total-ATT/?pageNo=1
Cheers
Kiwi-
This reply was modified 10 years, 2 months ago by
Kiwi-NZ.
February 7, 2015 at 11:48 #16761n00b
ParticipantThe only thing that cannot be changed by mods until now is that cities will accept the generic goods only and nothing else. All the industry chains before the final goods can be changed, even with more steps than “raw”->”goods”.
However, in contrast to all other mods, these cargo mods are very much incompatible to each other because they all change the single list of existing items in TrainFever. You can play with only one at a time. And changing to a different one will force you to start a new game, because the created industries on the map won’t be refreshed. So this sounds a bit annoying to me.
Maybe this will be better solved with the US DLC, which should generally allow switching the environments between European and American – sounds like you might also be able to add more of these to separate the cargo mods.
March 8, 2015 at 07:27 #17786Kiwi-NZ
ParticipantVersion 0.715 is up and ready for download.
New Wagon´s , New Trucks + Load animation, New Buildings, New ….
Enjoy to play
March 11, 2015 at 13:45 #17833Kiwi-NZ
ParticipantEnglish language pack released.
March 27, 2015 at 00:22 #18228crossmr
ParticipantDid the DLC change it so that we could mod the cities to accept something else other than “goods”? I thought that was one of the things they mentioned changing for the DLC (removing some hard coded stuff)
March 29, 2015 at 00:44 #18276Kiwi-NZ
ParticipantMarch 29, 2015 at 00:45 #18278crossmr
ParticipantIt’s like they want this game to fail.
I thought that was the whole point of this DLC.
-
This reply was modified 10 years, 2 months ago by
-
AuthorPosts
- The forum ‘Modding’ is closed to new topics and replies.