Special Cargo Mod possible? – Train Fever /forums/topic/special-cargo-mod-possible/feed/ Wed, 30 Apr 2025 12:20:57 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/special-cargo-mod-possible/#post-16433 <![CDATA[Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-16433 Wed, 28 Jan 2015 12:14:59 +0000 Darkcutter Is it possible to add some kinds of more complicated cargo and new production sites/chains and how many goods are accepted by a city – could you change goods to more cargo types (like cars, machines, stainless steel – more than “goods” alone etc..) ? For example:

iron ore + coal -> iron -> iron + coal -> steel

crude oil -> oil + chemicals -> plastics

chemicals + steel -> stainless steel (instead of goods)

plastics + steel -> machines, cars (instead of goods)

 

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/forums/topic/special-cargo-mod-possible/#post-16435 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-16435 Wed, 28 Jan 2015 14:14:43 +0000 coujou It has been done yet by Cargo mod, but it is a bit hard in my opinion.

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/forums/topic/special-cargo-mod-possible/#post-16674 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-16674 Tue, 03 Feb 2015 23:33:25 +0000 Traian Trante Try the newly released ATT mod on train-fever.net . I’ts quite good, so far, although it is in the alpha stage.

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/forums/topic/special-cargo-mod-possible/#post-16722 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-16722 Wed, 04 Feb 2015 23:00:26 +0000 Kiwi-NZ To download this modification use following link.

http://www.train-fever.net/filebase/index.php/Entry/814-Avanced-Train-Fever-Total-ATT/

To have an overview what is planned and will be implemented and to see a view pictures, refer to:

http://www.train-fever.net/index.php/Thread/1954-Advanced-Train-Fever-Total-ATT/?pageNo=1

Cheers
Kiwi

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/forums/topic/special-cargo-mod-possible/#post-16761 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-16761 Sat, 07 Feb 2015 10:48:40 +0000 n00b The only thing that cannot be changed by mods until now is that cities will accept the generic goods only and nothing else. All the industry chains before the final goods can be changed, even with more steps than “raw”->”goods”.

However, in contrast to all other mods, these cargo mods are very much incompatible to each other because they all change the single list of existing items in TrainFever. You can play with only one at a time. And changing to a different one will force you to start a new game, because the created industries on the map won’t be refreshed. So this sounds a bit annoying to me.

Maybe this will be better solved with the US DLC, which should generally allow switching the environments between European and American – sounds like you might also be able to add more of these to separate the cargo mods.

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/forums/topic/special-cargo-mod-possible/#post-17786 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-17786 Sun, 08 Mar 2015 06:27:31 +0000 Kiwi-NZ Version 0.715 is up and ready for download.

New Wagon´s , New Trucks + Load animation,  New Buildings, New ….

 

Enjoy to play

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/forums/topic/special-cargo-mod-possible/#post-17833 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-17833 Wed, 11 Mar 2015 12:45:00 +0000 Kiwi-NZ English language pack released.

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/forums/topic/special-cargo-mod-possible/#post-18228 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-18228 Thu, 26 Mar 2015 23:22:58 +0000 crossmr Did the DLC change it so that we could mod the cities to accept something else other than “goods”? I thought that was one of the things they mentioned changing for the DLC (removing some hard coded stuff)

 

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/forums/topic/special-cargo-mod-possible/#post-18276 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-18276 Sat, 28 Mar 2015 23:44:28 +0000 Kiwi-NZ @crossmr

This is 1 of the disappointing parts of the story. Only Goods instead to insert a “table_split” or what ever.

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/forums/topic/special-cargo-mod-possible/#post-18278 <![CDATA[Reply To: Special Cargo Mod possible?]]> /forums/topic/special-cargo-mod-possible/#post-18278 Sat, 28 Mar 2015 23:45:41 +0000 crossmr It’s like they want this game to fail.

I thought that was the whole point of this DLC.

 

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