Suggestion: Autosave frequency should not be bound to game speed

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  • #14566
    Martin Mulder
    Participant

    At this moment, the auto save saves the game every year. So, when the game is playing high speed, auto save has a high frequency, but when the game is paused, auto save will never save the game.

    The is still not stable, so it crashes a lot. Auto saved games are handy to recover from a crash. But when I pause the game, to edit an complete city, and after 30 minutes the game crashes, I loose those 30 minutes and can retry again.

    But suggestion is: Make a setting which defines how often a game is auto saved regardles of the game speed (for example: every 1, 2, 5 or 10 minutes). This will result in less frustration after each crash.

    #14618
    coujou
    Participant

    It takes about 3 seconds to save the game manually, so no big problem. I got used to save the game after several pieces of tracks built. I would rather see a performance improvement to be able to play a large map e.g. for 200 years and beyond without any lag since my PC meets the requirements.

    #14883
    Martin Mulder
    Participant

    Soooo…. what are you trying to tell me?

    1. Are you telling me that because you got used to saving the game every 3 seconds manually (in other words: you got used to workaround crashing games), everyone should do your workaround? Everyone should should accept the fact the game crashes a lot? I.m.o. the game should not crash AT ALL.
    2. Or are you telling me that your issue (performance) is more important, and I should keep my mouth shut? I would suggest that you create another thread with your peformance issue. This way everyone can file his/her own issues in a seperate thread, everybody can react on that issue. It is for the developers to prioritice.

    Thanx! 🙂

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