Home › Forums › General Discussion › Suggestion: Grass grows on unused tracks
- This topic has 13 replies, 10 voices, and was last updated 8 years, 10 months ago by electricmonk2k.
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March 10, 2014 at 14:59 #2190fcsabaParticipant
It’s basically what the topic title says: grass/weed grows on unused tracks. I think it’d give some very good atmosphere to the game and it’s not too hard to implement I guess. Also, it would help players check how busy different lines are.
There is a mod for OpenTTD with the same feature, here is the link where you can find some pics as well:
https://www.tt-forums.net/viewtopic.php?f=33&t=32285&hilit=oldtracks
March 10, 2014 at 17:51 #2192Axel SpringerParticipantHi,
your tracks should be all used and efficient 🙂
But that will be a cool suggestion.
March 14, 2014 at 11:35 #2194Paul de GrootParticipantMaybe you will be able to make the game even more realistic by adding a feature in which graffiti and street-art is created along unused tracks as cities grow and time progresses. Just a suggestion, would be really awesome though.
April 26, 2014 at 23:48 #2337frogwogParticipantGreat suggestion, it’s this kind of little detail that really brings games to life.
Thumbs up from me!
August 1, 2014 at 12:34 #2915BierbaronParticipantI know it’s not an important feature, but i love to see little details like this and like frowog said, it brings the game to life.
So the release is finally near and I ask myself, will we see little things like growing grass and/or rust on unused tracks?
September 16, 2014 at 13:46 #8680fcsabaParticipantHey, is it possible to make anyway?
September 16, 2014 at 15:51 #8704stevebParticipantEverything is possible… will it be done? Doubtful as there is no point in having unused tracks 😛
September 16, 2014 at 16:07 #8706fcsabaParticipantI wouldn’t say so. If there will be realistic economic model in the game in the future with opening and closing factories, it will be inevitable to abandone unprofitable lines. And honestly, there are those little detalis that bring life to a game!
September 16, 2014 at 16:08 #8707Mordeth65ParticipantYour city does not remove the decommissioned tracks? Seems to me you need to jump on your City Council!!
September 16, 2014 at 16:15 #8709fcsabaParticipantHaha, you are right. However in my country all the tracks belong to the state railways. So when they decomission a track, they just let it rot there… of course, the city removes the crossings (by simply pour a layer of asphalt over it), but the tracks remain in place until doomsday…
…which is actually super cool, because I love abandoned railways and enthusiasts can ride handcars on them!
September 16, 2014 at 17:35 #8718per2Participantthis would be cool 🙂
January 19, 2016 at 14:08 #21060fcsabaParticipantIs this even possible? 🙂
January 19, 2016 at 18:06 #21062Norfolk_ChrisParticipantPerhaps they could incorporate it in the ‘final’ patch?
It would be really cool!
January 23, 2016 at 17:39 #21075electricmonk2kParticipantWhile I like the idea, I’d imagine it would be a bit of an overhead. Not only would each segment have to remember how long it had been since a train last rode over it, but every so often, the game would have to check each segment (which would add more overhead) and then change the track texture (or model even) with something more grassy. Segments with more than two exits (switches, crossovers, etc) would either have to be treated as a single segment (the rust/grass would only start at the next segment), or implement segments that can handle multiple levels of disuse depending on a particular track within the segment. Currently, a segment is either rendered as entirely low-speed or entirely high-speed even if the tracks are a mixture of low-speed and high-speed, so this would imply that the segments won’t be able to handle multiple levels of disuse unless the code is rewritten (this would also enable low-speed and high-speed sections to be properly shown).
As for rust being shown, as well as changing the texture or track-colour, you can also make it less shiny just by decreasing the specular component of the rails on that particular segment. While on the subject of specular lighting, when vehicles get older, their specular component decreases – that is, they become less shiny. If you replace an old vehicle with one of the same type, it would be nice to see it look shinier. That way you can get a feel of their age by just seeing how shiny they are.
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