TCDD HT65000

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  • #10668
    RoyalHants
    Participant

    This is this my attempt to implement this model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/73442 The TCDD HT65000

     

    So far.. much success 

    #10687
    olahaldor
    Participant

    The model looks clean, and you’ve got the normal map working. 🙂

    But you need to rotate the object in your 3D app before you convert to .msh.

    Check my video on YouTube about it, I talk about the rotation there.

     

    As for the textures, make sure the diffuse texture is placed correctly and that the .mtl file points to the correct location.

    #10697
    RoyalHants
    Participant

    @olahaldor I fixed the rotation, when exporting from lightwave to 3ds prompts autorotation which I ignored wrongly

    #10750
    RoyalHants
    Participant

    Hi    I have got the model working in Train fever but everytime I use a custom Tga file rather than a Train fever tga file the game crashes, anyone know whats causing this: here’s what I mean :

    #10753
    olahaldor
    Participant

    The TGA file must be uncompressed.

    #10763
    RoyalHants
    Participant

    Much Obliged

Viewing 6 posts - 1 through 6 (of 6 total)
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