When creating new industry building models, ranging between 10 and 15k polygons,what’s more efficient for the engine / gameplay…
one 2048 x 2048 texture, or two 1024 x 1024 ? Or maybe even one 4096 x 4096 map ?
I’m not so good in technical questions, and I don’t want to block out users which maybe get performance troubles with 2048 or bigger maps, though I think smallest bottleneck in this game is more the power of the cpu…
Thanks for insights.
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